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render
- Render .NET is an 3D Photorealistic Rendering Library - REYES(RenderMan),Ray / Photon Tracing Architecture - Complex Models such Quadrics / Patches / Mesh... - Primitive / Displacement(True) / Surface / LightSource / Vol
MotionBlur
- 基于ati显卡使用shader实现的运动模糊效果。需要ogl的扩展和最新的显卡才能运行。开发环境使vc6+ogl2.0-ati cards based on the use of shaders to achieve the motion blur effect. T needed for the expansion and the latest graphics card to run. The development environ
Engine_v0.2.tar
- 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 do
D3D9Cartoon
- 现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。 所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光
bugle-0.0.20070528.tar
- BuGLe combines a graphical OpenGL debugger with a selection of filters on the OpenGL command stream. The debugger allows viewing of state, textures, fr a mebuffers and shaders, while the filters allow for logging, error
clouds
- 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
OceanWater
- 海面的模拟The OceanWater sample demonstrates the use of vertex and pixel shaders to create the effect of a shiny oscillating ocean surface with multiple waves moving in different directions.
ProceduralFire
- 一个模拟火焰的例子The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire.
shrike-0.7.10.tar
- shrike is a utility application that acts as a testbed for shaders written in Sh
kkrieger
- 别看该游戏体积很小,但对机器配置要求却很高,一般人的电脑恐怕都不能运行。最低配置如下(达不到不能运行): - 1.5GHz Pentium3/Athlon以上处理器 - 512MB以上内存 - Geforce4 Ti或ATI Radeon8500以上等级显卡 - 支持pixel shaders 1.3、128MB以上显存 - 普通声卡 - DirectX 9.0b
dynamiclightmaps.tar
- This article provides an introduction to writing pixel shaders with the Cg shader programming language and using them in OpenGL with the ARB_fragment_program extension
clouds
- 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map. -Direx Based
ProceduralFire
- 一个模拟火焰的例子The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire.-Example of a simulated flame The ProceduralFire sample demonstrates the use of pixel sh
Terrain_Src
- 使用顶点着色器实现的地形图渲染,是学习shader编程的好材料-The use of vertex shaders to achieve the topographic map rendering, is to learn from the good material shader programming
Shaders.for.Game.Programmers.and.Artists
- 《Shaders.for.Game.Programmers.and.Artists》学习Shader的好资料-Shaders.for.Game.Programmers.and.Artists.pdf
ShadersforGameProgrammersandArtistsSource_Code
- 《Shaders.for.Game.Programmers.and.Artists》这本书的源代码,网上很难找的。-Shaders.for.Game.Programmers.and.Artists This book is the source code, it is difficult to find online.
ShaderPrimerClassic
- 《Shaders for Game Programmers and Artists》及随书源代码,好艰难才搜集到的,本书对Shader入门非常有用-Shaders for Game Programmers and Artists and the book s source code, so difficult to collect it, and this book very useful entry on the Shader
D3D9ParallaxNormalMapping
- // This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three t
Shaders.for.Game.Programmers.and.Artists
- 这本书的重点就是shader-渲染,在3D游戏开发过程中,渲染是一个难点,也是一个重点,本书就是详细介绍如何渲染的书籍,从入门到高级。-the book is written for anybody who has some interest in the topic.Because the topics and techniques covered throughout this book are so varied,it is bo
Shaders
- POWERVR OpenGL ES SDK的3D demo shaders,展示了著色器可以實現的效果-POWERVR OpenGL ES SDK for 3D demo shaders, shader shows the effect can be achieved