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renderscene
- 使用direct3d编程基础:世界坐标的变换,具有友好的界面-use Direct3D programming : the transformation of the coordinates of the world, has a friendly interface
renderscene
- 使用direct3d编程基础:世界坐标的变换,具有友好的界面-use Direct3D programming : the transformation of the coordinates of the world, has a friendly interface
templet
- 一个在vc环境下编写OPENGL程序的模板,只需要修改RenderScene函数即可-A vc environment OPENGL procedures to prepare templates, only need to modify RenderScene function can be
MyWater
- 基于vc++使用opengl开发的3D水纹波浪, 场景绘制与渲染 BOOL CMyWaterView::RenderScene() { glClear(GL_COLOR_BUFFER_BIT) glPushMatrix() glScalef(10,1,10) if (!rgb) glColor3f(.31, .41, .97) else glColor3f(1