搜索资源列表
Advanced.3D.Graphics.And.Rasterization
- 3D游戏编程经典:Advanced.3D.Graphics.And.Rasterization,书籍和很多例子
Advanced.3D.Graphics.And.Rasterization
- 3D游戏编程经典:Advanced.3D.Graphics.And.Rasterization,书籍和很多例子-3D Game Programming classic: Advanced.3D.Graphics.And.Rasterization, books and many examples
MFC_OpenGL
- 通过等值线的绘制与填充过程分离的编程思想,先用OpenGL硬件加速的光栅化技术实现区域快速填充,然后利用MFC下的GD I绘图功能在相同的区域上绘制等值线。该方法不涉及到复杂的算法,用很简单的代码就能实现与商业软件视觉效果相媲美的等值线填充效果,且适用于离散区域为任意形状的多边形网格系统。-Through the contour of the drawing and filling process of the separation o
yuanma
- 1.曲线光栅化 2.bezier曲线,基于他做的好处是放大/缩小的效果不会失真 -1. 2.bezier curve rasterization curve, on the basis of his has the advantage of zoom in/out effect will not be distorted
guangshanhua
- C++实现光栅化,和窗口裁剪,大学计算机图形学的作业,希望有帮助-C++ Achieve rasterization, and window cutting, university computer graphics operations, would like to have help
42
- 用VC++,OpenGL和CG在GPU 上实现保守光栅化-Using VC , OpenGL and CG in the GPU to achieve conservative rasterization
My3DConsole03
- 这是一个软件光栅化程序,渲染一个立方体。 实现了:3D转换、反走样、Mip-map、视口裁剪、双线过滤、点光源。采用Phong光照模型。-This is a software rasterization process, rendering a cube. Achieved: 3D conversion, anti-aliasing, Mip-map, Viewport Clip, two-lines filter, point l
include
- 直线生产算法,理解基本图形元素光栅化的基本原理,掌握一种基本图形元素光栅化算法,利用OpenGL实现直线光栅化的DDA算法。-Straight-line production method, understanding the basic graphic elements of the basic principles of grating, have a basic graphic elements rasterization alg
Triangle
- openGL三角形光栅化算法-openGL triangle rasterization algorithm
BresehamLine
- openGL 直线光栅化 Bresenham算法-Bresenham algorithm for line rasterization openGL
pgrf1c1
- Pixel draw by mouse in rasterization
aa
- opengl实现三角形光栅化算法(重心坐标)-opengl implementation triangle rasterization algorithm (center of gravity coordinates)
sample
- Rasterization of a circle
Bresenham
- C++ code. Realization of Bresenham algorithm for rasterization of line, ellipse and circle (with Glut).
Big-5_Font_Bitmap_Library
- Big-5 Font 字型庫;可自由使用完全免費 -Printing Routines for OpenGL. The file declares the routines that renders the formatted strings with the font bitmaps and glBitmap() call. The rasterization position is moved after
Rasterization
- 用vb 处理的opengl接口程序,主要经行光栅处理-Rasterization opengl vb
Tricks-of-Win-Game-Programming-
- 详细覆盖了从Windows编程到direct 3D, direct Draw, direct Music, direct Input的编程方法,以及游戏编程中的常用算法和编程技巧。-This book takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSo
ProjetIMAv5repack
- Raytracer in C++: Rasterization, Raycasting, Raytracing, Bump mapping
RGSS
- 三角形光栅化---反走样--RGSS算法---c语言---- Anti-aliasing triangle rasterization- RGSS algorithm--- c language
A-Hardware-Rasterization-Architecture-for-Mobile-
- A Hardware Rasterization Architecture for Mobile Phones