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ROAM实时动态LOD地形渲染
- ROAM实时动态LOD地形渲染-Applying ROAM real-time dynamic LOD Terrain Rendering
ROAM
- 视锥体裁减的一个例子,通过对视锥体和roam地形数据的相交检测来预先排除在视景体外的地形数据,加快显示速度。demo形象的演示了裁减的实现效果,代码也有详细注释,适合当作教程学习。
ROAM
- ROAM动态地形LOD代码
roam
- 关于地形会制的ROAM算法的介绍 英文的
ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utili
ROAM实时动态LOD地形渲染
- ROAM实时动态LOD地形渲染-Applying ROAM real-time dynamic LOD Terrain Rendering
大规模地形渲染
- 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
roam
- 用Opengl编写的程序源代码,用来实现细节层次结构算法-Opengl prepared with the program's source code used to achieve structural level of detail algorithm
ROAMSimple_terrain_render
- ROAM实时动态LOD地形渲染 内附翻译文档,个人认为非常不错,推荐下载-ROAM real-time dynamic LOD Terrain Rendering files containing the translation, I think is very good and recommended downloading
MyRoamTerrain2
- 该程序很好得实现一个基于ROAM层次技术的地形生成。生成效果很好。-good in the process to achieve a level of technology based on ROAM terrain generation. Generating good effect.
GLDemo_src
- 用ROAM算法实现的宇宙仿真,很逼真的效果.-use ROAM algorithm simulation of the universe, very lifelike effect.
lesson32
- 一个经典的roam算法 打开后可见包围盒,网格细分 体现了lod of detail-roam a classical algorithm can be seen surrounded After opening the boxes, Mesh Subdivision reflects the pedigree of detail
ROAM
- 视锥体裁减的一个例子,通过对视锥体和roam地形数据的相交检测来预先排除在视景体外的地形数据,加快显示速度。demo形象的演示了裁减的实现效果,代码也有详细注释,适合当作教程学习。-Cone cuts as an example, by Cone and roam, as the terrain data in advance of the intersection tests to rule out the possibility i
ROAM
- ROAM动态地形LOD代码 -ROAM Dynamic Terrain LOD code
roam
- 关于地形会制的ROAM算法的介绍 英文的-System on the terrain will introduce ROAM algorithm English
ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utili
roam
- 介绍地形三角网格算法ROAM的经典算法,简单易学-Introduction terrain ROAM algorithm for triangular mesh of the classic algorithms, easy to learn
Roam
- Roam漫游算法,经典的LOD漫游算法,多用于3D游戏-Roam roaming algorithm, roaming the classic LOD algorithm are used for 3D Games
roam.tar
- roam地形的生成原理 一个OPENGL 的代码-roam the principle of a terrain generation code OPENGL
ROAM
- roam ROAM实时动态LOD地形渲染 核心代码部分 -roam