搜索资源列表
QuadTreeLOD
- OPENGL,绘制地形,QuadTree四叉树方法-OpenGL, topographic mapping, QuadTree quadtree
QuadTreeLOD
- OPENGL,绘制地形,QuadTree四叉树方法-OpenGL, topographic mapping, QuadTree quadtree
QuadTreeLOD
- OPENGL与四叉树完成地形的模拟,对三维GIS开发-OPENGL with complete quadtree terrain simulation, the development of three-dimensional GIS
QuadTreeLOD
- 采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
QuadTreeLOD
- 采用QuadTreeLOD算法实现的一个地形绘制-The realize of the QuadTreeLOD
QuadTreeLOD
- 一个图形显示程序,采用了四叉树算法,优化了图形显示-A graphics display program, using the quadtree algorithm, optimized graphics
06.QuadTreeLOD
- direct3d 建立地形模型 适合于初学者使用-direct3d terrain model established for beginners
QuadTreeLOD
- 利用层次细节模型LOD编写的地形显示程序,能够加载大容量地形图和DEM数据,并实现浏览功能-Prepared using level of detail LOD terrain model display program that can load large capacity topographic maps and DEM data, and to achieve browsing
QuadTreeLOD
- 主要是基于OPENGL的三维地形模拟仿真。其作用主要是显示三维地形及其场景的环境模拟-OPENGL is based mainly on three-dimensional topography simulation. Its main function is to display three-dimensional simulation of topography and environment of the scene
QuadTreeLOD
- In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid model described by discrete Lagrangian using
QuadTreeLOD
- 四叉树管理地形,实现动态LOD地形,提高渲染效率。-Four binary tree management terrain, and realize the dynamic LOD terrain, enhance rendering efficiency
Important-QuadTreeLOD
- 基于DEM的三维地形绘制,通过四叉树实现LOD细节层次结构-DEM-based three-dimensional terrain rendering by Quadtree LOD hierarchy details
QuadTreeLOD
- OpenGL地图loader,MFC结合实现,MFC和openGL结合-OpenGL map loader, MFC combination to achieve, MFC and combined with openGL
QuadTreeLOD
- 利用C++语言实现了三维地形的构建、漫游、渲染及裂缝处理等功能,代码结构清晰,注释完善,适合新手学习(C++ language is used to realize the functions of 3D terrain construction, roaming, rendering and crack processing. The code structure is clear and the annotation is perf