搜索资源列表
Bank_Accou18338212272004
- This code is a database which holds records for bank account records. It is not a simulation of what you would see at an ATM machine but it would be a simulation of a bank administrator. You have the capability of enteri
MaximumSpeed
- Fixed a problem caused by VC6 Professional Edition optimizations. Basically, the program wouldn t work when \"Maximum Speed\" or \"Minimum Size\" options were enabled. The program uses #pragra statements to disa
mpg123-0.54.tar
- This isn t a new player. It s mainly based on the mpegaudio (FHG-version) package with several additions and optimizations.-This is not a new player. It's mainly based on t he mpegaudio (FHG-version) package with s
eclat1
- 关联规则程序1 This implementation is based on the Eclat algorithm (cfr. Zaki et al., 1997). Several optimizations have been added such as the use of diffsets. -an association rules procedures This implementation is ba
ndi1
- 关联规则4 NDI (Download) This implementation is based on the NDI algorithm (Calders and Goethals, 2002). Several optimizations have been added, such as a fast algorithm for the inclusion-exclusion (see Calders and Goet
dic1
- 关联规则5 DIC (Download) This implementation is based on the Dynamic Itemset Counting (DIC) algorithm (cfr. Brin et al., 1997). The implementation contains no additional optimizations ans seems to perform worse than Ap
CompilerOptimizations
- To increase simulation speed, ModelSim® can apply a variety of optimizations to your design. These include, but are not limited to, mergingprocesses, pulling constants out of loops, clock suppression, and signal colla
VertexBufferObjects
- When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called
kiss_fft_v1_2_6
- Kiss FFT is a small and simple FFT library. It has no complicated platform-specific optimizations, can do either fixed or floating point with just a recompile, and is efficient enough for all but the most demanding appli
md5coll.c
- MD5 Collision Generator. A few optimizations to make the solving method a bit more deterministic
Use_GDI+_(1627568102003
- gdiplus使用, - This form *badly* demonstrates how to get VB to handle GDI+ freehand shape drawing, specifically curves. I say badly because there are many optimizations that are not implemented, such as figuring out a way
Use_GDI+_(1627568102003
- gdiplus使用, - This form *badly* demonstrates how to get VB to handle GDI+ freehand shape drawing, specifically curves. I say badly because there are many optimizations that are not implemented, such as figuring out a way
Bank_Accou18338212272004
- This code is a database which holds records for bank account records. It is not a simulation of what you would see at an ATM machine but it would be a simulation of a bank administrator. You have the capability of enteri
MaximumSpeed
- Fixed a problem caused by VC6 Professional Edition optimizations. Basically, the program wouldn t work when "Maximum Speed" or "Minimum Size" options were enabled. The program uses #pragra statements to disable
mpg123-0.54.tar
- This isn t a new player. It s mainly based on the mpegaudio (FHG-version) package with several additions and optimizations.-This is not a new player. It's mainly based on t he mpegaudio (FHG-version) package with s
eclat1
- 关联规则程序1 This implementation is based on the Eclat algorithm (cfr. Zaki et al., 1997). Several optimizations have been added such as the use of diffsets. -an association rules procedures This implementation is ba
ndi1
- 关联规则4 NDI (Download) This implementation is based on the NDI algorithm (Calders and Goethals, 2002). Several optimizations have been added, such as a fast algorithm for the inclusion-exclusion (see Calders and Goet
dic1
- 关联规则5 DIC (Download) This implementation is based on the Dynamic Itemset Counting (DIC) algorithm (cfr. Brin et al., 1997). The implementation contains no additional optimizations ans seems to perform worse than Ap
CompilerOptimizations
- To increase simulation speed, ModelSim® can apply a variety of optimizations to your design. These include, but are not limited to, mergingprocesses, pulling constants out of loops, clock suppression, and signal colla
VertexBufferObjects
- When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called