搜索资源列表
PolygonRendering
- 不用OpebGL自带的函数画的一个球和一个圆柱体。可以进行实体与网格的切换。
CUBE
- Visual C++ OpebGL编程,实现一个彩色球体,可变换观察方位
PolygonRendering
- 不用OpebGL自带的函数画的一个球和一个圆柱体。可以进行实体与网格的切换。-Do not bring their own OpebGL a function of painting a ball and a cylinder. Entities can be switched with the grid.
CUBE
- Visual C++ OpebGL编程,实现一个彩色球体,可变换观察方位-Visual C++ OpebGL programming, the realization of a color sphere, can transform observation azimuth
WcgCube
- opebgl 魔方程序,模拟魔方的玩法,可以进行六个面的旋转。-opebgl Cube program to simulate the play cube, the six faces can be rotated.
Grain
- 一个OPEBGL下的纹理演示程序,一个大的立方体(3种不同纹理)旋转,可控制旋转方向和立方体透明度。-OPEBGL texture under a demonstration program, a large cube (3 different textures) rotation, can control the direction of rotation and cube transparency.