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Normals
- visual c++开发的一个小游戏 喜欢的下-visual development of a small game like the next
Soft20060210093901369
- souce code OpenGL normals
Interpolatory
- 一个外国人写的插值细分曲线的程序,Interpolatory Subdivision Curves via Diffusion of Normals
normals
- 簡單的畫圖。初學者的。可以多種選擇圖形表面。操作十分簡單。用方向鍵控制左右移動
Normals
- 自己写的求opengl法线向量的算法。计算效果还不错
normals
- VC++与openGL开发的求法矢量的简单例题程序-VC++ With openGL developed a simple method Vector Example procedures
Normals
- visual c++开发的一个小游戏 喜欢的下-visual development of a small game like the next
Soft20060210093901369
- souce code OpenGL normals
Interpolatory
- 一个外国人写的插值细分曲线的程序,Interpolatory Subdivision Curves via Diffusion of Normals-Written by a foreigner curve interpolating subdivision procedures, Interpolatory Subdivision Curves via Diffusion of Normals
normals
- 簡單的畫圖。初學者的。可以多種選擇圖形表面。操作十分簡單。用方向鍵控制左右移動-A simple drawing. Beginners. Graphic surface can be a wide range of choices. Operation is very simple. About using the arrow keys to control movement
Normals
- 自己写的求opengl法线向量的算法。计算效果还不错-Wrote it myself seeking opengl normal vector algorithms. Calculation of the effect of good
normals
- 物体三维效果的实现 对编程很有帮助 物体三维效果的实现 -Three-dimensional objects, the effect of implementation of the program very useful three-dimensional effect of implementation objects
MyCrust100809
- BMyCrust take as input a 3D scatter points cloud and return a tight, manifold, triangulation. Remember that crust algorithm needs a cloud representing a volume, so open surface may give inaccurate results. For examp
Generating_vertex_normals.pdf
- A good document on how to calculate vertex normals for open gl lighting . A good pdf
IEEEXplore(7)
- Gender Classification based on Facial Surface Normals
GL_shading_subdivide
- opengl下一个球体的细分过程,对图形学基础学习很有帮助-Curved surfaces are approximated by polygons How do we shade? Flat shading Smooth shading Two questions: How do we determine normals at vertices? How do we calculate shadin
Test3Dmodels2
- This file contains a set of 3D models with the following characteristics: ■p: nx3 array of 3D points ■t: ntx3 array of triangles id. First points flagged as 1. ■tnorm: ntx3 arrays normals of triangles with outwa
BallFretting190809
- This tool is a simplification of the ballpivoting algorithm. It imagines a bella eating a delaunay traignulation in order to extract a manifold surface. It requires a single parameter: radius of the fretting ball.
InPolyedron27072009
- InPolyedron detects points inside a manifold closed surface (even non convex ones). The normal orientation is assumed to be outwards. Warning there is no check for closed surface or normal orientation, open surfaces will
ModelNormal
- 估计点云的法线,选择点周围的面皮,面片法线相加,求均值-Estimated cloud normals, select points around the dough, adding the patch normal, averaging