搜索资源列表
UGnx3
- UG nx3.rar中为视频教学短片.可用于学习交流.-2503 nx3.rar teaching video for the film. Exchanges can be used for learning.
NemeriX
- gps nemerix solution
block
- UG二次开发程序,基于UG NX3.0和VC++6.0开发,可与UG界面无缝集成,创建一个体素块-UG secondary development program, based on UG NX3.0 and VC++6.0 development, can be seamlessly integrated with the UG interface, creating a voxel block
cylinder
- UG二次开发程序,基于UG NX3.0和VC++6.0开发,可生成UG风格对话框,在UG中自动创建一个椭圆体-UG secondary development program, based on UG NX3.0 and VC++6.0 development, can generate UG-style dialog box, in the UG automatically creates an ellipsoid
DatabaseExample
- UG二次开发程序,基于UG NX3.0和Access2003开发,可用于UG二次开发中的数据存储-UG secondary development program, based on UG NX3.0 and Access2003 development, can be used for secondary development of UG in the data storage
sphere
- UG二次开发程序,基于UG NX3.0和VC++6.0开发,可生成UG风格对话框,在UG中自动创建一个球体-UG secondary development program, based on UG NX3.0 and VC++6.0 development, can generate UG-style dialog box, in the UG automatically create a sphere
create_revolution
- UG二次开发程序,基于UG NX3.0和VC++6.0开发,可生成UG风格对话框,在UG中根据输入的参数自动创建一个旋转特征-UG secondary development program, based on UG NX3.0 and VC++6.0 development, can generate UG-style dialog box, in the UG, in accordance with the parameters e
Test3Dmodels2
- This file contains a set of 3D models with the following characteristics: ■p: nx3 array of 3D points ■t: ntx3 array of triangles id. First points flagged as 1. ■tnorm: ntx3 arrays normals of triangles with outwa
BallFretting190809
- This tool is a simplification of the ballpivoting algorithm. It imagines a bella eating a delaunay traignulation in order to extract a manifold surface. It requires a single parameter: radius of the fretting ball.
Ask_Spline_Face_data
- 本示例段演示了从点云创建曲面的操作,然后从曲面上抽取一条等参数线作为加工曲面时的切触点轨迹线,把该切触点轨迹线离散得到单个的切触点。对于曲面上的每个切触点,访问曲面在该点处的信息并采用球头刀加工时刀尖点的位置并从该点画出刀轴所在的直线。在此程序段中,刀轴矢量默认为与z轴平行,对应书中5.8.3中的示例程序。 运行要求: (路径上不能有中文)1、打开UG NX3.0或以上版本,新建一个.prt文件 2、使用快捷键"Ctrl+U",
UG-NX3-Tutorial
- UNIGRAPHICS-NX3 FOR ENGINEERING DESIGN
colorname
- 颜色名称和RGB值RGB = 4色名之间的4色名地图(名称)是RGB三色值(3)对应的字符串名称指定的颜色。如果RGB单元阵列(1xn)的名字然后RGB矩阵(NX3)每行对应的刺激。(COLORNAME Map between color names and RGB values RGB = COLORNAME(NAME) is the RGB-tristimulus value (1x3) corresponding to the c