搜索资源列表
OpenGL-MyRipple
- 使用OpenGL做的一个水波模拟程序,有参考价值-use OpenGL to do a wave simulation program, a reference value
MyRipple
- 利用opengl编程实现水波的模拟,简单实用
MyRipple
- 用opengl实现了动态波功能的源码.再加上有MFC做为基础.当鼠标点上后会有水波出现.比较真实
MyRipple
- 水中涟漪的模拟技术,包括涟漪的定义,涟漪的产生和涟漪的绘制
MYRIPPLE
- 一个采用动态贴图来实现水波纹向四周散开的效果
MyRipple
- 水的涟漪效果,是开发动画时有参考价值...强烈推荐-the ripple effect of the water, the development of animation at the reference value strongly recommend ...
MyRipple
- 水的涟漪效果,是开发动画时有参考价值...强烈推荐-the ripple effect of the water, the development of animation at the reference value strongly recommend ...
OpenGL-MyRipple
- 使用OpenGL做的一个水波模拟程序,有参考价值-use OpenGL to do a wave simulation program, a reference value
MyRipple
- 利用opengl编程实现水波的模拟,简单实用-Opengl programming Shuibo realize the use of the simulation, simple and practical
MyRipple
- 用opengl实现了动态波功能的源码.再加上有MFC做为基础.当鼠标点上后会有水波出现.比较真实-Use opengl realize the dynamic wave function source. In addition, as has the basis of MFC. When the mouse points after wave emergence. Comparison of the true
MyRipple
- 水中涟漪的模拟技术,包括涟漪的定义,涟漪的产生和涟漪的绘制-Water ripple simulation technologies, including the definition of ripple, ripple ripple generation and rendering
MYRIPPLE
- 一个采用动态贴图来实现水波纹向四周散开的效果-A dynamic map to achieve the water ripple effect spread to the surrounding
MyRipple
- 利用OPENGL和VC,对水面进行操作,以达到水纹的动态真实感-Use OPENGL and VC, to operate on the surface of the water in order to achieve realistic dynamic水纹
MyRipple
- OpenGL的水面波动模拟程序 鼠标点击处产生涟漪波纹-The effects of water wave
MyRipple
- VC++图形学 实现管道图像的小程序 MFC环境-VC++ graphics pipeline image of small programs to achieve environmental MFC
MyRipple
- 用VC++结合opengl编写的小程序,模拟三维水波纹的场景-VC++ with opengl using a small program written to simulate three-dimensional water wave scene
MYRIPPLE
- 用OpenGL实现了一个水的涟漪功能。希望对大家有用。-With OpenGL implements a function of the water ripples. Want to be useful.
MyRipple
- OpenGL水的波动模拟,水的流动效果主要是采用纹理位置偏移来实现的。-OpenGL water simulation of the fluctuations of water flow effect is mainly used to achieve the texture offset position.