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Morgan.Kaufmann.Data.Mining.Practical.Machine.Lear
- 数据挖掘的一个研究方向,此书中介绍了数据挖掘的基本概念以及weka的用法-a data mining research, the book introduces the Data Mining and the basic concept of the usage weka
Morgan.Kaufmann.Publishers.Network.Analysis.Archit
- 网络分析和设计(第二版)——英文版-Network Analysis and Design (2nd Edition) -- English
Morgan.Kaufmann.Publishers.Network.Analysis.Archit
- 网络分析和设计(第二版)——英文版-Network Analysis and Design (2nd Edition)-- English
Morgan.Kaufmann.Data.Mining.Practical.Machine.Lear
- 数据挖掘的一个研究方向,此书中介绍了数据挖掘的基本概念以及weka的用法-a data mining research, the book introduces the Data Mining and the basic concept of the usage weka
intro1
- Data Mining: Concepts and Techniques J. Han and M. Kamber Morgan Kaufmann 2000 數據挖掘: 概念與技術 韓家煒-Data Mining: Concepts and TechniquesJ. Han and M. KamberMorgan Kaufmann2000 Data Mining: Concepts and Techniques
Morgan.Kaufmann.Network.Algorithmics.An.Interdisc
- a book about network algorithmics, which shows how to design network in an industury way
ARMSystemDevelopersGuideDesigningandOptimizingSys
- ARM System Developer s Guide: Designing and Optimizing System Software (The Morgan Kaufmann Series in Computer Architecture and Design)
Morgan.Kaufmann.Game.Physics.Engine.Development.M
- Game physics engine development
Morgan.Kaufmann.VHDL.2008.Just.the.New.Stuff.Dec.
- A tutorial e-book fo VHDL by Kaufma-A tutorial e-book fo VHDL by Kaufmann
Morgan-Kaufmann-Computer-Architecture
- Computer technology has made incredible progress in the roughly 55 years since the first general-purpose electronic computer was created. Today, less than a thousand dollars will purchase a personal computer that has
Morgan.Kaufmann.Advanced.Graphics.Programming.Usi
- TOM McREYNOLDS DAVID BLYTHE Advanced Graphics Programming Using OpenGL
ASIC.and.FPGA.Verification.A.Guide.to.Component.Mo
- ASIC的FPGA模型设计,VHDL版 英文原版书籍-ASIC.and.FPGA.Verification.A.Guide.to.Component.Modeling.Morgan.Kaufmann
Morgan.Kaufmann_-_Data.Modeling.Essentials.Third.
- Morgan.Kaufmann Data Modeling Essentials Third Edition
Computer.Architecture.A.Quantitative.Approach.4th.
- 关于计算机体系结构的一篇文章,介绍如何处理back to back execution时产生的一个时钟循环的浪费。-Computer.Architecture.A.Quantitative.Approach.4th.2006.Morgan-Kaufmann
Morgan.Kaufmann.IPv6.Core.Protocols.Implementation
- 该书以KAME项目的源码为例,详细介绍了IPv6协议栈的实现-KAME project' s source book for example, details the implementation of IPv6 protocol stack
Data.Mining.PML.Tools.and.Tech
- Morgan Kaufmann Data Mining Practical Machine Learning Tools and Techniques Second Edition Jun 2005
The-Art-of-Game-Design.pdf
- 游戏设计的艺术 The Art of Game Design - Jesse Schell Morgan Kaufma-The Art of Game Design- Jesse Schell Morgan Kaufmann
ciudatenie...-aceeasi-denumire-aceeasi-extensie-d
- jdm api for implementing the Morgan Kaufmann book
Morgan.Kaufmann.Machine.Vision.Theory.Algorithms.
- vision theory algorithms practicalitie dec.2004, morgan kaufma-vision theory algorithms practicalitie dec.2004, morgan kaufmann
Morgan.Kaufmann.Point.Based.Graphics
- 基于点的计算机图形学。与传统的基于三角形图元的计算机图形学不同,基于点的绘制是图形学的新方向。-point based graphics