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  1. D3D9NormalMapping

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  2. // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements norm
  3. 所属分类:3D图形编程

    • 发布日期:2024-11-26
    • 文件大小:415kb
    • 提供者:dirx4

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