搜索资源列表
Gobang
- 五子棋游戏,用C++编写,在windows环境下。用有界深度优先的a-b剪枝算法,已经做得可以赢人了。-Gobang game, using C++ Prepared, in the windows environment. Bounded depth-first use of the ab-pruning algorithm, has been done to win people.
ABpruning
- a b剪枝算法,输入为搜索图的及节点的权值,输出为被剪掉的节点-ab pruning algorithm, input search graph and the node weights, the output node as being cut off
wzq
- 人工智能五子棋程序,包括a-b剪枝,记忆功能等。-Backgammon artificial intelligence program, including ab pruning, memory function.
reversi
- a-B剪枝实现的黑白棋代码,实现与AI对战,并且提示可行走法-aB pruning achieve Othello code to achieve the AI battle, and tips can walk method
chess
- 利用极大极小算法及 a-b 剪枝策略实现3X3一字棋下棋程序,人工智能课本上的算法实现(This is a simple chess program that use Minimax algorithm and AB Prune strategy .)
gobang_AI-master
- 自动五子棋,运用ab剪枝来优化,实现人机对战(Automatic Gobang, using ab pruning to optimize, to achieve man-machine battle)