搜索资源列表
ode-0.5
- Open Dynamics Engine,物理/力学模拟的SDK,解决碰撞检测,刚体运动等,非常适合于游戏开发。-Open Dynamics Engine, physical / mechanical simulation of the SDK, solution collision detection, rigid-body movement, is well suited to game development.
ode-0.01
- Ode0.01版本,学习游戏物理引擎的好代码呦:) 我可是花了不少时间翻到他的老代码的:)-Ode0.01 version, learning game physics engine putting us a good code : ) But I spend a lot of time turns his old code :)
ode-win32-0.7
- 一个3D动态物理引擎,用来仿真模拟真实世界-a 3D dynamic physics engine simulation to the real world
ode-win32-0.8
- 一个非常不错的软件,源代码,为游戏开发节约很多时间-a very good software, the source code for the development of games to save a lot of time
基于ODE的小车模型
- 利用ODE模拟两个小车,实现弹性碰撞
Galerkin-ODE
- Theory of Galerkin Method and matlab code for ODE
ode-0.11.1
- 这是ode-0.11.1开源物理殷勤的源代码和相关例程,通过对其的安装和相关例程的学习,能更好的掌握ode
chap3
- 实现图象平滑(去噪声),锐化算法的源代码-Picture smoothing,Sharping algorithm code
mt19937-2.c
- 伪随机数生成算法,很优秀,double 0-1-pseudo-random number generator algorithm, very good, double 0-1
一个功能全面的文本编缉器的源程序
- 一个文本编辑器,压缩包里包含源程序和可执行文件。-A text editor, contains source code and executable file.
LZ77算法源代码
- 用C语言实现了LZ77算法。程序独特之处在于使用了64KB大小的固定长度窗口,利用此方法可分块压缩数据。-realize LZ77 algorithm by C language.Specially program uses a 64k stable length window.It can compress data by block by using this method.
DES算法的C++编写实现
- DES算法C语言实现的源代码,本人已经测试同uo,效果还可以,真的好好的!!!睇下吧大家!-DES algorithm C language source code, I have uo with the test results can also really good! ! ! Dixia it all!
二重积分
- 利用了二重积分的复化梯形公式,并运用了Richardson外推思想-use of the Double Integral Minute trapezoid formula, and apply a Richardson extrapolation thinking
BoundAndBranch
- 我的算法作业,求一个在总花费小于1500的条件下从源结点到目的结点的最短路径,源代码Tree.cpp(C++语言编写,VC++6.0 IDE下调试通过),利用的是分支定界算法。可执行文件Tree.exe说明在ReadMeFirst请按照说明使用。-algorithm operations, for a total cost of less than 1,500 from the source node to node purpose o
ode-0.5
- Open Dynamics Engine,物理/力学模拟的SDK,解决碰撞检测,刚体运动等,非常适合于游戏开发。-Open Dynamics Engine, physical/mechanical simulation of the SDK, solution collision detection, rigid-body movement, is well suited to game development.
ode-0.01
- Ode0.01版本,学习游戏物理引擎的好代码呦:) 我可是花了不少时间翻到他的老代码的:)-Ode0.01 version, learning game physics engine putting us a good code : ) But I spend a lot of time turns his old code :)
ode-win32-0.7
- 一个3D动态物理引擎,用来仿真模拟真实世界-a 3D dynamic physics engine simulation to the real world
ode-win32-0.8
- 一个非常不错的软件,源代码,为游戏开发节约很多时间-a very good software, the source code for the development of games to save a lot of time
ode
- 常微分方程的初值问题、边值问题的算法,代数微分方程常用算法-The initial value problem of ordinary differential equations, boundary value problems for the algorithm, commonly used algorithm of algebraic differential equations
ode-0.11.1
- 可以用于rigid body等动画的仿真open dynamic engine最新版本。本人已经创建工程的ODE,全国首发,SLN文件在\ode-0.11.1\build\vs2008下,打开为可以运行的sample程序。-Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical eng