搜索资源列表
matrix_decompose
- 含有波束空间MUSIC算法、阵元数变化的经典MUSIC算法统计分析、与平滑相关的矩阵分解MUSIC算法
programeforDOA
- 天线阵的波达方向估计算法源程序 天线阵元数8个,辐射源4个
matrix_decompose
- 含有波束空间MUSIC算法、阵元数变化的经典MUSIC算法统计分析、与平滑相关的矩阵分解MUSIC算法-Contains the beam-space MUSIC algorithm, array element number of changes in the classic MUSIC algorithm for statistical analysis, and the smooth related matrix factoriz
programeforDOA
- 天线阵的波达方向估计算法源程序 天线阵元数8个,辐射源4个-Antenna Array DOA estimation algorithm source antenna array element number of eight, four sources
ObtainMethodofQuaternionMatrixOrthogonalEigenvecto
- 针对四元数矩阵正交特征矢量系求解困难的缺点, 本文提出一种获取四元数矩阵正交特征矢量集等效、便捷的方法, 其基本思路为: 首先, 构造四元数矩阵定义于复数域的导出阵, 并利用该导出阵特征矢量空间的一种特殊的等价空间间接获取 相应特征值所对应的特征矢量. 然后, 将复数矢量转换为四元数矢量, 按如此方式获取的对应所有特征值的非零特征矢量则构 成原始四元数矩阵的正交特征矢量系-For Quaternion orthogonal
uniformcirclearray
- 阵元数16下均匀圆阵的零限形成,先建立约束函数,再创建目标函数,计算零陷-Element number 16 under the Uniform Circular Array of zero-threshold shape, to create constraint function, and then create the objective function, calculated Null
BEAM_MUSIC
- 阵元间隔为半波长的均匀分布16元线阵,预成指向士arcsin((2i-1)/16)(i=l,2,…,8)的16个均匀加权常规波束,远场有5个互不相关的目标源发射信号,每个源相对于基阵的方位为-40,-42,-5,30和33,且每个信号源到达基阵的信噪比相同,均为5DB,快拍数为1000.-Array element spacing of half wavelength for the uniform distribution of 16
music
- MUSIC算法的仿真及性能分析:信源数N=3,分别来自于 =-10度, =0度, =10度;信源为相互独立幅度相同的信号;噪声为服从高斯分布的独立噪声;均匀等距直线阵,阵元数为8,波长 ;-MUSIC algorithm for the simulation and performance analysis
pinyu
- 频域波束形成仿真图,可以自行修改包括采样频率,阵元数等数据-Frequency domain beamforming simulation map, can make its own decisions including the sampling frequency, the number of data element
myMUSIC
- 阵列信号处理中的MUSIC法, 仿真不同SNR、不同阵元数、不同快拍数下的性能! 原创-MUSIC in array signal processing, simulation of different SNR, different number of array elements, different number of snapshots of performance under! Original
myCapon
- 阵列信号处理中的Capon法, 仿真不同SNR、不同阵元数、不同快拍数下的性能! 原创-Capon array signal processing, simulation of different SNR, different number of array elements, different number of snapshots of performance under! Original
ULA_Resolution
- 该算法用来画出智能天线均匀线阵的分辨力比较图。可以分析不同阵元数对ULA分辨力的影响。-This is a digram of resolution of DOA estimation for ULA.
music_zhenyuan_rmse
- 经典MUSIC算法,WMUSIC算法,ROOT-MUSIC算法,BEAMFORMING-MUSIC-BS1算法的性能与阵元数的关系-Classical MUSIC algorithm, WMUSIC algorithm, ROOT-MUSIC algorithm, BEAMFORMING-MUSIC-BS1 algorithm performance and the relationship between the number of
MUSIC-LIKE
- 基于均匀线阵,利用四阶累积量产生虚拟阵元,可估计出比真实阵元数更多的信号源,已达到DOA估计的目的,且具有较好的分辨率。-Based on uniform linear array, using fourth-order cumulants to generate the virtual array element can be estimated more than the true number of array element s
1
- 波束宽度与波达方向及阵元数的关系 有文档仿真结果(The relationship between the beam width and the direction of the wave and the number of elements is documented)
波束宽度与波达方向及阵元数的关系
- 波束宽度与波达方向及阵元数的关系,可分析他们晨的影响关系(The relationship between the beam width and the direction of arrival and the number of elements can be used to analyze the relationship between them in the morning)
xainzhendefangxiangtu
- 用MATLAB绘制均匀线阵方向图随波长、阵元数、阵元间距的变化(linear array direction with the wavelength, the number of array element, the array element spacing)
YZZXT
- 这是一个圆阵不带指向性的方向图,阵元数可以按需要更改。(A directional map with no directivity of a circular array)
snr、阵元数、阵元间距、快拍数对各DOA算法的影响
- 研究snr、阵元数、阵元间距、快拍数对各DOA算法的影响。除了在各个算法之内做研究,还有算法之间的横向比较。(MVM MEM MNM FBLP MUSIC)
snr、阵元数、阵列间距对DOA算法的影响- 副本
- 信噪比,阵列间距,阵元数,快拍数对DOA估计中的MVM、MEM、MNM、FBLP算法的影响(The influence of signal-to-noise ratio, array spacing, array element number and snapshot number on MVM, MEM, MNM and FBLP algorithms in DOA estimation)