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Animation1.4.1.2
- 布料模拟的程序,参考较多近期论文,实现的模型基于弹簧——质点模型,实现效果不错-cloth simulation procedures, more recent reference papers, the model based on spring -- particle model, achieving good results
springtest-src-02-10-05
- 一个基于弹簧质点模型的服装仿真源代码。是学习服装仿真的学习好资料-a spring-mass model based on the clothing simulation source code. Learning clothing simulation study data
ClothSim
- 实现Java 3D环境下基于质点-弹簧模型的柔体模拟,并以三维动画的形式逼真地表现出来-Java 3D environment based on the particle-spring model of flexible body simulation, and 3D animation in the form vividly demonstrated
Ragdoll
- 基于碰撞物理学的偶人动画,展示了一个可怜的角色被抛到空中的碰撞过程。碰撞到物体后根据自身的质点弹簧系统计算运动状态。-on collision physics program is animation, displaying a poor role was thrown into the air collision course. After the collision of objects based on their mass sp
mass_spring
- 这是我收集到关于质点弹簧模型的所有论文,希望能对做这方面论文的朋友们有用!
Garment
- 一个绳子的三维仿真,用VC++和OpenGL写成使用了质点-弹簧模型。
旗子在风中飘
- 运用opengl写的三个旗子在风中飘的程序,运用质点弹簧原理
Animation1.4.1.2
- 布料模拟的程序,参考较多近期论文,实现的模型基于弹簧——质点模型,实现效果不错-cloth simulation procedures, more recent reference papers, the model based on spring-- particle model, achieving good results
springtest-src-02-10-05
- 一个基于弹簧质点模型的服装仿真源代码。是学习服装仿真的学习好资料-a spring-mass model based on the clothing simulation source code. Learning clothing simulation study data
ClothSim
- 实现Java 3D环境下基于质点-弹簧模型的柔体模拟,并以三维动画的形式逼真地表现出来-Java 3D environment based on the particle-spring model of flexible body simulation, and 3D animation in the form vividly demonstrated
Ragdoll
- 基于碰撞物理学的偶人动画,展示了一个可怜的角色被抛到空中的碰撞过程。碰撞到物体后根据自身的质点弹簧系统计算运动状态。-on collision physics program is animation, displaying a poor role was thrown into the air collision course. After the collision of objects based on their mass sp
mass_spring
- 这是我收集到关于质点弹簧模型的所有论文,希望能对做这方面论文的朋友们有用!-This is what I gathered on the mass-spring model of all the papers, hoping to make this aspect of the thesis useful friends!
Spring
- 三维弹簧来回运动的演示,可作为OPENGL入门程序-Three-dimensional demonstration of spring back and forth movement can be used as entry procedures OPENGL
Garment
- 一个绳子的三维仿真,用VC++和OpenGL写成使用了质点-弹簧模型。-A string of three-dimensional simulation, using VC++ And written in OpenGL using the particle- spring model.
mass-spring
- 质点弹簧模型资料,计算机图形学及一些优化算法中可用-Mass spring model data, computer graphics and some optimization algorithms available in the
Cloth-Simulation
- 一个模拟布料的程序,布料的模拟采用质点弹簧模型-Procedures for a simulated fabric, fabric simulation using mass spring model
warping-simulation
- 使用matlab编写。使用质点-弹簧模型模拟三维网格的变形过程。-we apply the mass-spring model to simulate the deformation of 3D mesh using matlab
Animation
- 质点弹簧模拟的布料,功能强大。包括各种弹簧-simulate the cloth
Cloth-Simulation
- 布料质点弹簧算法,OpenGL中常用布料仿真,包括重力和碰撞-failed to translate
Test_word2
- 自己写的一个质点弹簧模型的布料模型,c语言代码,我的环境是vs2010+opengl。里面有代码和可执行文件 debug里面的是 小型一点的模型,只能看布料在重力作用下的仿真。release里面是可以对布料进行裁剪的模型,操作方法是连续按住鼠标右键拖动。(由于初学,鼠标与界面交互坐标有误差)操作死,按q w e r 功能键有惊喜!-vs2010 opengl small demo,thanks