搜索资源列表
Delphi实现串口通信的常用的方法
- Delphi是一种具有功能强大、简便易用和代码执行速度快等优点的可视化快速应用开发工具,它在构架企业信息系统方面发挥着越来越重要的作用,许多程序员愿意选择 Delphi作为开发工具编制各种应用程序。但是,美中不足之处是 Delphi没有自带的串口通信控件,在它的帮助文档里也没有提及串口通信,这就给编制通信程序的开发人员带来许多不便-with Delphi is a powerful, easy-to-use and faster cod
Delphi中串口通信的实现
- Delphi中串口通信的实现 Delphi是一种具有功能强大、简便易用和代码执行速度快等优点的可视化快速应用开发工具,它在构架企业信息系统方面发挥着越来越重要的作用,许多程序员愿意选择 Delphi作为开发工具编制各种应用程序。但是,美中不足之处是 Delphi没有自带的串口通信控件,在它的帮助文档里也没有提及串口通信,这就给编制通信程序的开发人员带来许多不便。 -Delphi is a functional and rapi
多窗口
- MFC 窗口多块显示,设置三个视口用于显示,编程语言:openGL, MFC -MFC window plus, as I set up for three shows, programming languages : openGL, MFC
窗口与视口裁剪
- 此程序说明了视口与窗口,充分描述了视口与窗口的本质区别-this procedure, as I note with a window full descr iption of mouth and, as the essential difference between window
Transf
- OpenGl的视点变换、模型变换、投影变换、视口变换,的源代码,-OpenGl Perspective transform the model transformation, projection transformation, as I transform, the source code,
响应鼠标 双视口
- opengl单文档结构程序,相应鼠标,可以自由旋转,左右两个视口。-opengl single file structures procedures, the corresponding mouse, free rotation, as about two mouth.
MultiViewport
- VC、Opengl编写的绘图程序 包含源码和执行程序 介绍了Opengl多视口的应用-VC, Opengl procedures for the preparation of graphics and includes source code enforcement procedures introduced more as I Opengl Application
响应鼠标 双视口
- opengl单文档结构程序,相应鼠标,可以自由旋转,左右两个视口。-opengl single file structures procedures, the corresponding mouse, free rotation, as about two mouth.
Delphi实现串口通信的常用的方法
- Delphi是一种具有功能强大、简便易用和代码执行速度快等优点的可视化快速应用开发工具,它在构架企业信息系统方面发挥着越来越重要的作用,许多程序员愿意选择 Delphi作为开发工具编制各种应用程序。但是,美中不足之处是 Delphi没有自带的串口通信控件,在它的帮助文档里也没有提及串口通信,这就给编制通信程序的开发人员带来许多不便-with Delphi is a powerful, easy-to-use and faster cod
Delphi中串口通信的实现
- Delphi中串口通信的实现 Delphi是一种具有功能强大、简便易用和代码执行速度快等优点的可视化快速应用开发工具,它在构架企业信息系统方面发挥着越来越重要的作用,许多程序员愿意选择 Delphi作为开发工具编制各种应用程序。但是,美中不足之处是 Delphi没有自带的串口通信控件,在它的帮助文档里也没有提及串口通信,这就给编制通信程序的开发人员带来许多不便。 -Delphi is a functional and rapi
多窗口
- MFC 窗口多块显示,设置三个视口用于显示,编程语言:openGL, MFC -MFC window plus, as I set up for three shows, programming languages : openGL, MFC
窗口与视口裁剪
- 此程序说明了视口与窗口,充分描述了视口与窗口的本质区别-this procedure, as I note with a window full descr iption of mouth and, as the essential difference between window
Transf
- OpenGl的视点变换、模型变换、投影变换、视口变换,的源代码,-OpenGl Perspective transform the model transformation, projection transformation, as I transform, the source code,
Soft20060210094407307
- 本程序主要通过不断改变视口位置来模仿动画效果,同时介绍了在进行opengl绘图时所做的一些不可或缺的准备工作。-mainly through the process of changing location, as I imitate animation, also introduced during opengl drawings done some essential preparatory work.
openg-doubleviewport
- 一个Opengl程序,响应鼠标,双视口,希望对有需要的朋友有所帮助。-A opengl procedures, in response to the mouse, double as the mouth, and they hope to have a friend in need help.
multiviewsdx9
- 讲多视口的例子,用D3D写的,对于视口的理解有很大的帮助-I speak more as an example, using D3D written, for, as I understand there is a great help
ball
- 用VC++绘制球体和四面体,并通过设置视点、视口,视景体等计算机图形学编程中方法来改变球或四面体视觉效果-With VC++ Mapping sphere and the tetrahedron, and by setting the point of view, depending on the mouth, visual and physical methods of computer graphics programming to
erweiguancha
- 建立二维投影(以glOrtho函数)实例工程,通过修改参数,验证二维窗口到视口影射关系,以及裁剪效果,包括点裁剪、线裁剪、面裁剪和字体裁剪等效果。-The establishment of two-dimensional projection (to glOrtho function) examples of works by modifying the parameters of two-dimensional window to v
ThePathofStartsCircleSunDRAWW
- 模拟了九大行星绕日运行的平面轨道. 有X-Y,X-Z,Y-Z的投影,可以拉近与放远视口.-simulate path which is nine start circle sum. you can use mousewheel zoom viewport..
串口中断接收例程
- 实现与单片机的串口接收和发送,有可视化的界面等等(Realization of serial port receiving and sending with single chip microcompute)