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SolarSystemSimulator
- 方便新手学习DX编程,一个用于模拟太阳系的例子,加载纹理,模型,变换-DX facilitate learning new programming, a simulation of the solar system for example, loading textures, models, transform
DXAPP1
- 一个基于VC6.0,DX,的有关纹理加载的例子,可供学习开发游戏的新手学习-One based on VC6.0, DX, textures load on example of development of the game available for the novice to learn to learn
01_TextureBase
- DirectX中,使用的纹理坐标系统有两个轴向,分别称为u轴,和v轴。u轴从左到右依次增长,v轴从上到下依次增长。纹理坐标(u,v)定义了在纹理图片上的一个像素点,称为纹素。(I hope it can help you the grid load code and program example is more animation)