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泛型粒子系统
- 在各种3D应用中,粒子系统扮演着举足轻重的角色。雨雪的模拟、流水的模拟、火焰的模拟等等都离不开粒子系统。传统的粒子系统的开发很难同时满足各种各样的需要,只能针对特定的应用做特定的开发,有没有什么方法可以开发出适合各种应用的粒子系统呢?这让我们想到了求助C++的Template。
mfc-FIRE
- 一个火焰模拟的程序,可以调节火焰的颜色、形状、高度-a flame simulation procedures can adjust the flame color, shape, height
FirePaticle
- 粒子系统实现火焰 设计了专门的类 可以变化火焰的参数实现各种效果-flame particle system design for a special category of flame can change the effects of various parameters
粒子效果演示(附代码)
- 粒子系统的演示程序 给出了粒子系统设计的一般方法 希望能给大家一些帮助-particle system demonstration program is a particle system to the general design approach in hopes of giving you some help
Particleglor
- 做的很漂亮的火焰图,基于粒子系统做的,调用VC里的OPenGL。有原程序和可执行程序。-done a very nice flame map, based on particle systems do, called VC's OpenGL. There are procedures and the original executable.
ParticleSim
- 模拟火焰生成,利用了粒子系统的思想,通过改变菜单中的纹理图片,还可以观察不同效果,另外,还能模拟烟花场景-simulated flame generated, using the particle system of thinking by changing menu of texture images, one can observe different effects, in addition to scenes can simul
MyFirework
- 用OpenGL+vc编写的程序,用粒子系统来模拟火焰。-with OpenGL vc prepared by the procedures used to simulate particle system flame.
dx3dparticle
- 一个用vc++6.0,基于directx写的粒子系统演示,对这个系统稍作修改就能得到诸如火焰,喷泉等效果-vc with a 6.0, was based on the particle directx demonstration the system can be some slight modifications, such as flames, fountains and other effects
buyaoa
- OPENGL的编程实例,里面有OPENGL对粒子系统火焰,烟雾,爆炸的仿真。-OpenGL programming examples with a pair of OpenGL particle system flame, smoke, Simulation of the explosion.
fire_opengl
- 利用粒子系统自己写的模拟火焰的小程序,支持鼠标操作,在闭室中的火焰-particle system simulation write their own small flame procedures, support mouse operation, in the closed room Flame
wind
- 本程序示范粒子系统的控制效果。 一开始车辆火箭排气与三个不同的粒子系统一起模拟。 每五排气喷嘴群有火箭火焰效果。订制的烟踪迹效果也被附上到火箭基础,而且一个第三个习惯排烟 , 效果被附上到发射台在地面上表现那像巨浪般汹涌烟。 藉由表现使用二个不同的粒子系统的烟踪迹,用比较少的密码产生比较现实的效果是比较容易的。烟踪迹可能被伸展表现逐渐增加的比较速度,当土地的烟能让一跳跃入盒中对上述的地面限制它的进化的时候-demonstration o
fire
- 用OpenGl粒子系统实现的模仿火焰的效果,是通过NEHE教程经过自行改进实现的,对OpenGl的初学者有很大的帮助。-Particle System with OpenGL realize the effect of imitation flame is passed through on their own to improve NEHE Tutorial realize, to the beginners OpenGL has
Imitate
- 通过OPENGL在VC++60下实现火焰模拟,其中采用火焰粒子系统,初学者可以很好的利用-Through OPENGL in VC++ 60 under the flame simulation, in which the use of flame particle system, beginners can make use of good
shot
- 射击游戏中目标快速锁定的方法,并加入了粒子系统用以表现射击的特效-Target shooting game fast locking method, and joined the particle system special effects for the performance of fire
OpenGL
- OpenGL制作的粒子系统,星空漫游特效,属于综合场景绘制.-OpenGL produced particle system, Star roaming effects are integrated Scene Rendering.
ps_pointsprites
- 粒子系统实现火焰效果struct CParticle { float m_x //当前x坐标 float m_y //当前y坐标 float m_Angle //方向 float m_Speed //速度 float m_AngleAdjustment //角加速度 float m_Life //生命值 float m_Decay //衰减速度 } -Particle system to
Particle
- 一个关于OpenGL的火焰粒子系统,逼真的-The flame of a particle system on the OpenGL
FireTest(5.17)
- 基于OpenGL的火焰模拟程序。 此程序采用粒子系统制作。-opengl program visual the fire
FireworkSystem
- 许多自然现象是由很多小的小颗粒组成的,它们有相似的行为。(例如,雪花落下,闪烁的火焰,冲出枪管的“子弹”),粒子系统用来模拟这种现象-Many natural phenomena is caused by many small, consisting of small particles, they have similar behavior. (For example, snowflakes fell, flashing flame,
D3Dparticlefire
- D3D 粒子系统 火焰效果的讲解(中文),对于想要学会用D3D做出火焰的粒子系统的同学会有帮助-D3D flame particle system effects to explain (in Chinese), who want to learn how to use D3D to make flame particle system will help students