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zhixiansangesyanfa
- Bresenham算法是计算机图形学领域使用最广泛的直线扫描转换算法。仍然假定直线斜率在0~1之间,该方法类似于中点法,由一个误差项符号决定下一个象素点。 -Bresenham algorithm is the field of computer graphics the most widely used linear scan conversion algorithm. Still assuming that the linea
linecircle
- 计算机图形学中的直线扫描和圆的扫描(可能斜率考虑不太全面)
line(new)
- 直线扫描算法rivate AX1(100) As Integer, AY1(100) As Integer, AX2(100) As Integer, AY2(100) As IntegerPrivate CX1 As Integer, CY1 As Integer, CX2 As Integer, CY2 As Integer, N As IntegerPrivate Sub form_Load()Picture1.BackColor
基于VC的直线光栅扫描转换算法实现
- 基于VC的直线光栅扫描转换算法实现
line(new)
- 直线扫描算法rivate AX1(100) As Integer, AY1(100) As Integer, AX2(100) As Integer, AY2(100) As IntegerPrivate CX1 As Integer, CY1 As Integer, CX2 As Integer, CY2 As Integer, N As IntegerPrivate Sub form_Load()Picture1.BackColor
IntegerBresenham
- 计算机图形学初级学者(改进的Bresenham直线段扫描算法)-computer graphics beginner(textbook method), improved bresenham line-scaning drawing algrithm.
full_graph
- 一个用OpenGL实现的图形软件包,能够实现直线生成、Bezier曲线生成、多边形扫描转换图形变换的功能。 -with an OpenGL graphics package, to achieve linear generation, Bezier curve generation and polygon scan conversion graphics transform functions.
Computer_Graphics_Algorithm
- 该程序实现了图形学中的一些算法,如画线、画圆,填充、直线多边形、扫描转换,扫描线消隐算法以及一个简单的Gouraud光照模型。-the realization of a number of graphics algorithms, painting lines, the Circle, filling, linear polygon scan conversion, Lines scanning algorithm and a simp
zhixiansangesyanfa
- Bresenham算法是计算机图形学领域使用最广泛的直线扫描转换算法。仍然假定直线斜率在0~1之间,该方法类似于中点法,由一个误差项符号决定下一个象素点。 -Bresenham algorithm is the field of computer graphics the most widely used linear scan conversion algorithm. Still assuming that the linea
linecircle
- 计算机图形学中的直线扫描和圆的扫描(可能斜率考虑不太全面)-Computer Graphics in a straight line scan and circular scan (which may not fully consider the slope)
bresenhamhuaxian
- Bresenham画线法实现直线段的扫描转换-Bresenham drawing line method to achieve a straight line segment scan conversion
2d_Graphic_System
- vc6实现的2d图形学系统 其中图形算法全部自己实现 没有调用接口。主要功能如下a)直线和圆的生成,直线和圆的扫描转换。并且实现了用鼠标点击取点的交互功能。 b) 多边形的裁剪和填充,实现了点扫描与直线扫描多边形。 c) 直线剪裁,并可以自动判断与某条或某些条直线可剪裁,剪裁结果是一条线段生成两到三条线段,并可在文档中保存。 d) 图形变换:二维变换:平移、旋转、缩放功能,其中平移已实现了鼠标点击取点的交互功能。 e)
DDALine
- 本次实验的目的就是验证直线生成的三种扫描算法,并要求对基本算法进行扩充和改进,包括:利用Visual C++实现三种直线生成算法,验证算法的正确性;-DDALineDDALineDDALineDDALineDDALineDDALineDDALineDDALine
F1_1
- 分别采用DDA法、中点画线法和Bresenham画线算法编制直线扫描转换程序。从键盘输入两端点坐标,就能在显示器屏幕上画出对应的线段。-Using the DDA method, in line and stipple painting line algorithm Bresenham line scan conversion process. Keyboard input from the two end points of the
DDA
- 这是一个计算机图形学直线扫描的DDA算法程序,在VC6成功运行。-This is a computer graphics algorithm for linear scan DDA procedure, VC6 run successfully.
GraphicWork
- 实现计算机图形学中的三种典型算法:直线扫描转换、椭圆扫描转换、直线剪切。采用的是VC++中的MFC平台-To achieve the three typical computer graphics algorithms: linear scan conversion, scan conversion oval, straight cut. Using the VC++ in MFC platform
BLine
- 一个统一的直线扫描转换程序。不需要区分象限,可直接使用。-a unified line discretization algorithm code
line_scan
- 三种直线扫描转换算法的实现,在单文档里实现了三种算法。-Three line scan conversion algorithm, implemented in a single document in three algorithms.
line
- Bresenham算法完成直线扫描的完整代码(Bresenham algorithm completes linear scanning)
直线光栅扫描转换算法的实现
- 通过C++实现直线光栅扫描转换算法的示例(Implementation of Linear Grating Scanning Conversion Algorithms)