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bresenham
- 用C语言结合OpenGL技术实现Bresenham算法绘制直线
Bresenham
- (1)用Bresenham算法绘制直线 (2)程序适用各种直线情况,包括水平线,垂直线 (3)采用键盘输入线段的两个端点的坐标
graph
- (1).用Bresenham算法绘制直线. (2).用Bresenham算法画图. (3).用打点(如:C语言的putpixel())法显示汉字,汉字库以文件形式保存,以图形方式显示汉字. (4).在二维空间绘制一个多边形(三角形,四边形任选),然后实施平移变换,对称变换和旋转变换,
BRESENHAM
- 通过BRESENHAM判定算法,绘制指定端点的直线,用来测试tuborC的图形编程
3qwes
- 用Bresenham画圆算法绘制椭圆-with Bresenham algorithm mapping Circle Oval
bresenham
- 用C语言结合OpenGL技术实现Bresenham算法绘制直线-Using C language combined with OpenGL technology to achieve Bresenham algorithm for drawing a straight line
Bresenham
- (1)用Bresenham算法绘制直线 (2)程序适用各种直线情况,包括水平线,垂直线 (3)采用键盘输入线段的两个端点的坐标 -(1) using Bresenham algorithm for drawing a straight line (2) procedure applies to all kinds of straight lines, including horizontal, vertical lines
graph
- (1).用Bresenham算法绘制直线. (2).用Bresenham算法画图. (3).用打点(如:C语言的putpixel())法显示汉字,汉字库以文件形式保存,以图形方式显示汉字. (4).在二维空间绘制一个多边形(三角形,四边形任选),然后实施平移变换,对称变换和旋转变换,-(1). Bresenham algorithm for drawing a straight line to use. (2). By dr
BRESENHAM
- 通过BRESENHAM判定算法,绘制指定端点的直线,用来测试tuborC的图形编程-Determined through the Bresenham algorithm, draw a straight line designated endpoint, used to test tuborC graphical programming
Bresenham
- 这个是用Bresenham画线算法绘制任意方向的直线-This is drawing a line using Bresenham algorithm for drawing a straight line in any direction
Bresenham-circle
- 这是用VC++6.0开发的一个用Bresenham算法的绘制圆形的源码。-This is used VC++ 6.0 developed by Bresenham algorithm for a circular source drawing.
Bresenhamdrawline
- 用Bresenham算法画直线,鼠标左键单击画起点,第二次单击画终点,菜单grawline绘制直线-Bresenham algorithm for drawing a straight line with the mouse left-click drawing a starting point, draw end of the second click, the menu grawline draw a straight line
zft
- 用Bresenham算法实现正方体的绘制,并且能够动态上色-Cube with the Bresenham algorithm to draw and color can be dynamically
graph_drawing
- 二维图形的绘画。用DDA算法、中点算法、Bresenham算法实现直线段的绘制;用正负法和Bresenham算法实现圆的绘制。-Two-dimensional graph drawing. With the DDA algorithm, the midpoint algorithm, Bresenham straight line drawing algorithm with positive and negative law and
graphics
- 1)给出系统框架。 2)调用画点的函数,分别用DDA、中点Bresenham算法和改进Bresenham算法绘制直线和中点算法绘制直线、用不同的算法绘制圆和椭圆 ,并各自比较算法精度与效率的差别 。 3)实现二维图形的变换。(包括平移,放缩,旋转,错切以及复合变换) 4)运用所学的区域填充算法实现区域填充。 5)运用所学算法实现线段裁剪以及多边形裁剪(多边形裁剪为可选)。 6)自己实现其它附加以及需要完善的功能。
code
- 直线绘制算法,实现用实现DDA方法画直线函数和用Bresenham算法画直线函数 -The straight-line drawing algorithm, with DDA method to draw a straight line function and draw a straight line function Bresenham algorithm
ellipse
- 用Bresenham算法实现椭圆的绘制。 已知椭圆的长半轴和短半轴,根据Bresenham算法绘制椭圆。 -With Bresenham algorithm oval drawing. Semimajor and semiminor known ellipse, Bresenham algorithm to draw an ellipse.
circle
- 在VC++6.0的环境下完成用Bresenham算法实现圆的绘制。 已知圆的半径R,请用算法绘制出圆。 -In the VC++6.0 the environment to complete the circle drawn using Bresenham algorithm. Known circle of radius R, the algorithm used to draw a circle.
Bresenham
- 实验一 用Bresenham算法绘制直线要求: 1、程序适用各种直线情况,包括水平线,垂直线 2、尝试在高、低两个分辨率下绘制,比较效果 -Experiment a straight line drawn with Bresenham algorithm requirements: 1, the program for a variety of straight, including horizontal, vertic
DDA、中点及Bresenham算法生成直线
- 运用DDA算法、中点算法及Bresenham算法,用C++语言编写的实现二维直线的绘制(Using DDA algorithm, midpoint algorithm and Bresenham algorithm, C++ language is used to draw two-dimensional straight line.)