搜索资源列表
ode-0.11.1 优秀的物理引擎
- 是一款优秀的物理引擎
Hawk-08src
- 著名物理引擎Hawk的源代码-Well-known physical Hawk engine source code
ode 0.5
- 与图形api无关的物理引擎系统,速度比较快,而且开放源码- The physical engine system has nothing to do with which with graph api, the speed quite is quick, moreover opening source code
tokamak_lib_1010
- 物理引擎,可以免费使用- The physical engine, may free use
ode-0.01
- Ode0.01版本,学习游戏物理引擎的好代码呦:) 我可是花了不少时间翻到他的老代码的:)-Ode0.01 version, learning game physics engine putting us a good code : ) But I spend a lot of time turns his old code :)
ode-win32-0.7
- 一个3D动态物理引擎,用来仿真模拟真实世界-a 3D dynamic physics engine simulation to the real world
java_ape
- 用java写的2d物理引擎。里面包含了一个carDemo。适合用来做一些2d的游戏的力场,碰撞等物理系统。-Using java to write the 2d physics engine. Which contains a carDemo. Suited to make some 2d games of the force field, collision and other physical systems.
HelloWorldX
- 物理引擎PhysX的入门实例,创建了地面和一个物理体。 -Introductory physics engine PhysX example, created the ground and a physical body.
flade_05a
- 2D物理引擎.用FLASH实现的2D物理右倾.碰撞,摩擦,拉力.-2D physics engine. Using FLASH realize the 2D physics rightist. Collisions, friction, tension.
AGEIA_NovodeX_PhysX_2.7.0_SDK_Core
- AGEIA_NovodeX_PhysX_2.7.0_SDK,这是个很强大的物理引擎,Xbox360和PS3都使用了这它。现在在他的官方主页上已经无法获得SDK了,必须要先注册提交申请,通过后才能下载。应该说这个SDK是比较新的了-AGEIA_NovodeX_PhysX_2.7.0_SDK, this is a very powerful physics engine, Xbox360 and PS3 use the it. Now in
ogl_basic_collision
- 碰撞检测源代码,欢迎下载,学习物理引擎的比较有用-Collision Detection source code, welcome to download, to study physics engine more useful
drawer
- Hge结合box2d的游戏框架 Hge是2d游戏引擎 box2d是2d物理引擎-Hge combination box2d fr a mework Hge game is 2d game engine 2d physics engine is box2d
ogreapplayout
- 这个程序介绍如把图形引擎和其他物理引擎结合起来的,比如OGRE和ODE-Introduction of this process if the graphics engine and other physics engine combined with, such as Ogre and ODE
lfpe_0.2.0
- opengl图形引擎和物理引擎结合的原代码-opengl graphics engine and physics engine combined with the original code
ChalkPhysicsDemo
- 使用PhyX物理引擎制作的粉笔2D游戏演示Demo,可以真实模拟各种2D的碰撞检测以及碰撞响应。-The use of physics engine PhyX chalk produced 2D game demo Demo, can simulate all kinds of real 2D collision detection and collision response.
ODE_Joints
- ODE是开放,开源的物理引擎,能很好的与OGRE3D渲染引擎结合在一起工作,是Ogre3D开发游戏的初学者的入门物理引擎.比PhysX跟容易上手. 本文档是描述如何在ODE中创建新的物理连接的教程,适合用过ODE的程序员进一步提高水平.-ODE is an open, open source physics engine, can be a very good rendering engine with OGRE3D combine
Box2D
- 一个2d的物理引擎,功能还不错。支持c#-A 2d physics engine, functions well. Support for c#
WowHelloWorld
- 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎-Verlet based on a 2D physics engine for Flash. It has been prepared by AS3. Fisix goal is applied to calculating the amount of games a l
SilverlightPhysics-6964
- 用于SilverLight下的物理引擎,很好很强大!-SilverLight for Physical engine, very good very powerful!
Newton_WOWstyle
- 模仿魔兽世界视角,使用irrlicht 3D开源游戏引擎和newton物理引擎,\display\bin目录里的demo.exe可以直接运行。快捷键wsqe前后左右移动,ad左右旋转。鼠标滚轮可以直接调整视角距离人物的距离。快捷键C为定向发射正方体,正方体的材质我没处理好。快捷键L可以扔出人物身上的小球,“G”可以捡起小球。鼠标点击移动的源码暂不提供。 \demo目录里的demo.sln为visual C++2005版本,如果装的有