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基于89C52的点光源随动系统程序
- 电子设计,点光源追踪系统的设计。系统经过了实物的测试,测试效果较好。欢迎探讨,研究
dianguangyuan
- 单片机点光源跟踪程序,基于stc89c52的舵机控制系统-SCM point source tracking program, the steering gear control system based on stc89c52
light
- 点光源跟踪系统,2010年湖北省电赛B题。光敏电阻+电机控制-Point source tracking system in 2010, Hubei Province, Xinhua B title game. Photoresistor+ motor control
dianguany
- TI杯省赛题目。点光源跟踪系统。自己写的。可能注释上有问题。-TI Cup Provincial title. Point source tracking system. Wrote it myself. May comment on the issue.
main
- 点光源跟踪系统的应用程序,可以用MSP430实现-Point source tracking system applications, can be achieved with the MSP430
tracker
- 此程序为430控制器,进行点光源的跟踪,包含了驱动,信号处理,液晶显示等模块,条理比较清晰-This procedure for the 430 controller, the point source tracking, including the driver, signal processing, liquid crystal display modules, structured more clearly
track
- msp430f149,IAR,ADC采样之后对太阳点光源进行跟踪,点光源进行模拟滤波放大之后-track the sun
Electric-light-source-tracking
- 这是msp430的的一个经典程序,点光源跟踪,里面的程序有详细的注释,特别适合初学者的学习和借鉴-This is a classic program of msp430 the point source tracking, which the program with detailed comments, especially for beginners to learn from
LED_track
- 基于msp430F5438的点光源跟踪系统程序,2010年江苏电设题目,学校培训时做的一个练习,是当时所有队中效果最好的一个,执行机构用的是舵机-Point source tracking system based on msp430F5438 the program in 2010, Jiangsu power set topic, school training to do an exercise, when all the tea
dianguangy
- 2012广西区点光源跟踪系统,msp430g2553做的-2012 of Guangxi point light source tracking system, msp430g2553
dianguangyuan
- 利用TI公司的芯片MSP430G2553的做点光源跟踪系统-The TI chip MSP430G2553 do point light source tracking system
light-source-tracking-system
- 本方案所涉及的点光源跟踪系统采用光敏三级管来检测点光源,并且利用比较比较器来判断电压高低,从而获知各个光敏传感器接收到的光的强弱来判断点光源的位置。-The program involves a point light source tracking system using three tubes sensitive to detect the point light source, and the use of relatively
ray-tracing
- 用光线跟踪的方法进行对三维静态场景的显示和渲染。 包括在点光源的照射下,渲染平面和球体的漫反射、镜面反射、折射效果及纹理映射效 果。-By ray tracing method for three-dimensional display and rendering static scene. Including irradiation point sources, rendering diffuse plane and sphe
98026493RayTracing
- 光线跟踪是一种真实地显示物体的方法,该方法由Apple在1968年提出。光线跟踪方法沿着到达视点的光线的反方向跟踪,经过屏幕上每一个象素,找出与视线相交的物体表面点P0,并继续跟踪,找出影响P0点光强的所有光源,从而算出P0点上精确的光线强度,在材质编辑中经常用来表现镜面效果。光线跟踪或 称光迹追踪是计算机图形学的核心算法之一。在算法中,光线从光源被抛射出来,当他们经过物体表面的时候,对他们应用种种符合物理光学定律的变换。最终,光线进入