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MYFIRE
- 该例子演示了使用OPENGL创建蜡烛火焰的效果,包含完整源代码,使学习游戏中火焰粒子运动及爆炸粒子运动的好-The example demonstrates the use of OpenGL to create the effect of a candle flame, including complete source code, make learning games flame particle and particle exp
fire
- 用OpenGl粒子系统实现的模仿火焰的效果,是通过NEHE教程经过自行改进实现的,对OpenGl的初学者有很大的帮助。
MYFIRE
- 该例子演示了使用OPENGL创建蜡烛火焰的效果,包含完整源代码,使学习游戏中火焰粒子运动及爆炸粒子运动的好-The example demonstrates the use of OpenGL to create the effect of a candle flame, including complete source code, make learning games flame particle and particle exp
FirePaticle
- 粒子系统实现火焰 设计了专门的类 可以变化火焰的参数实现各种效果-flame particle system design for a special category of flame can change the effects of various parameters
粒子效果演示(附代码)
- 粒子系统的演示程序 给出了粒子系统设计的一般方法 希望能给大家一些帮助-particle system demonstration program is a particle system to the general design approach in hopes of giving you some help
ParticleSim
- 模拟火焰生成,利用了粒子系统的思想,通过改变菜单中的纹理图片,还可以观察不同效果,另外,还能模拟烟花场景-simulated flame generated, using the particle system of thinking by changing menu of texture images, one can observe different effects, in addition to scenes can simul
dx3dparticle
- 一个用vc++6.0,基于directx写的粒子系统演示,对这个系统稍作修改就能得到诸如火焰,喷泉等效果-vc with a 6.0, was based on the particle directx demonstration the system can be some slight modifications, such as flames, fountains and other effects
fire
- 用OpenGl粒子系统实现的模仿火焰的效果,是通过NEHE教程经过自行改进实现的,对OpenGl的初学者有很大的帮助。-Particle System with OpenGL realize the effect of imitation flame is passed through on their own to improve NEHE Tutorial realize, to the beginners OpenGL has
MyFire1
- 在VC++6.0的环境下,利用OpenGL编程模拟火焰的效果,粒子特效的展示-In VC++ 6.0 environment using OpenGL Programming simulated flame effects, particle effects display
fireworks3d
- 一个3D火焰粒子效果,使用JSR184,效果很逼真-Flame of a 3D particle effects, the use of JSR184, the effect is very realistic
fireworks184_3d
- 一个jsr184的火焰粒子效果,用于J2ME M3G开发,很有启发意义-Jsr184 a flame particle effects for J2ME M3G development, is very instructive
particle
- 火焰粒子效果,用C#代码编写的,供大家学习-Flame particle effects, with C# Code prepared for them to learn from
ps_pointsprites
- 粒子系统实现火焰效果struct CParticle { float m_x //当前x坐标 float m_y //当前y坐标 float m_Angle //方向 float m_Speed //速度 float m_AngleAdjustment //角加速度 float m_Life //生命值 float m_Decay //衰减速度 } -Particle system to
FireworkSystem
- d3d粒子效果中的火焰效果 d3d粒子效果中的火焰效果
particle-generator
- 一个OpenGL的粒子发生器,此粒子发生器可以生成火焰的粒子效果-An OpenGL particle generator, the generator can generate particles of the particle flame effect
fire
- 基于粒子系统的火焰效果 做的相当的逼真 有利于学习-Particle system based on the effect of the flame of life quite so conducive to learning
Fire
- 采用OpenGL实现的一个简单的火焰粒子效果-OpenGL implementation of a simple flame particle effects
fireDemo
- OpenSceneGraph火焰粒子效果-The OpenSceneGraph flame particle effects
Fire
- 一个关于烟团和火焰粒子效果,DX11实现-A smoke particle effect, DX11 implementation
TestParticle
- 基于osg的火焰粒子效果,可自行更改为其他烟雾等效果。(Flame particle effect)