搜索资源列表
Get Multi Joy Data 多游戏杆编程
- 基于directiput的多游戏杆编程,理论上可支持无限个游戏杆,本实例中同时采集两个游戏杆信息
JOYSTICK11
- 二~六键游戏操纵杆(gamepad)控制程序 JOYSTICK.rar-2 ~ 6 keys joysticks (gamepads) control procedures JOYSTICK.rar
JOY_delphi
- 在delphi下,对游戏杆的控制的与使用.-In delphi under control joystick and use.
i73002fw
- ST72T63游戏杆源程序,电脑周边产品,产品很成熟,厂家开过MASK IC,大量销往欧美,INTERACT大量使用.如需开发编译器请johnsonhcj@yahoo.com.cn联系.-ST72T63 joysticks source, computer peripheral products, mature products, the manufacturers held MASK IC, sold in large quantit
hidgame
- 一个简单实现windows游戏杆的驱动示例-hidgame-a simple realization windows joysticks driven examples- hidgame
LightCycles
- 控制两辆光束驱动的摩托车在游戏屏幕上快速行驶,直到其中一辆没有去路。顶部的橙色光车采用游戏杆控制,底部的蓝色光车采用键盘控制-two beam control motorcycle driven by the game moving fast on the screen, until one of them does not blocked. On top of the orange trucks joysticks control,
JoystickIn
- 是用DirctextX编程中经常用到的关于游戏杆操作的类,它封装了关于游戏杆操作的信息.在3D游戏中经常用到.-DirctextX programming is often used in the operation of joysticks category, Packaging it on the joysticks operating information. 3 in D game frequently used.
feelforce
- 力反馈游戏杆程序,可在带有力反馈控制的游戏杆上实现力的播放-force feedback joysticks, may in control with force feedback joysticks on the realization of broadcast
DX1
- 通过游戏杆左右转动运行界面上的十字光标也跟着移动-through joysticks turning around the operation of the interface Cross also followed cursor movement
gamejiekou
- 为游戏开发人员给的一个文档,是游戏杆的接口。很有帮助了。-for game development staff to a document, joysticks interface. A very helpful.
Henway
- 一个完整的游戏代码,处理键盘响应,其中包括游戏杆支持,包含有完整的游戏引擎-A complete game code, the keyboard response to treatment, including joystick support, including a complete game engine
Joystick
- 这是Windows平台下游戏杆控制的程序,测试通过-This is the Windows platform Joystick control procedures, test
spinner
- 本程序为C++ OpenGL源程序 使用了鼠标键盘游戏杆输入设备-This procedure for the C++ OpenGL source program using the keyboard joystick mouse input device
robot
- 游戏杆在机器人虚拟示教系统中的应用编程,呵呵,值得大家参考-Joystick in the virtual robot teaching system-Application Programming, huh, huh, it is worth your reference
driver
- 游戏杆在机器人虚拟示教系统中的应用编程,机器人编程可以参考的文章-Joystick in the virtual robot teaching system application programming, robot programming can refer to the article
JoyLib
- 通用游戏杆静态库封装了基于DirectXInput的游戏杆通用API函数,很简单,直接调用下面几个函数就可以了 BOOL InitJoyStick(HINSTANCE hInst, HWND hWnd) //1.初始化游戏杆,调试时会输出游戏杆信息 BOOL AcquireJoystick(void) //2.获取对游戏杆的控制权 bool ReadJoystick() //3.读取游戏杆状态数据 void Del
JoystickControl
- 将游戏杆程序封装成类,便于调用,并利用串口空间发送数据。-Procedures will be packaged into a joystick-type, easy to call and send data using serial port space.
pad4w2k_src
- windows2000上的游戏杆驱动源代码,在VC6,Win2000DDK上编译-windows2000 on the joystick driver source code in VC6, Win2000DDK compiled
JoyStick_IO
- VC++2005编写,接收游戏杆、脚蹬输入-VC++2005 prepared to receive joystick, pedal input
20076181589302
- 这是一款使用纯 DirectX 制作的 3D 赛车游戏,没有使用 3D 引擎。你能驾驶跑车在赛道上驰骋,支持游戏杆、手柄。压缩包中除了源代码之外,还包括了精美的赛车模型。请看程序截图! -This is a pure DirectX produced using 3D racing game, do not use the 3D engine. You can drive sports car ride on the track, su