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怎样对游戏手柄编程的例子joystick
- 怎样对游戏手柄编程的例子-how to handle game programming examples
怎样对游戏手柄编程的例子joystick
- 怎样对游戏手柄编程的例子-how to handle game programming examples
手柄转鼠标
- 一个windows下的驱动程序,其实是个简单的内核模块,作用是可以把百通的游戏手柄变成一个鼠标-windows of a driver is actually simple modules, role-100 can handle the game into a mouse
my_joystick
- 这是用VC基于cserialport类的一个关于游戏手柄joystick的编程,可以实现对手柄的按键和摇杆的捕捉和控制。-This is based on VC cserialport kind of a handle on the game joystick programming can be realized by the butt rocker button and the capture and control.
joystick1130
- 关于游戏手柄的驱动编程,采用C语言,能用于一般的USB接口的游戏手柄,可生成TXT文件,描述游戏手柄当前状态-handle on the game-driven programming using C language, it can be used for general USB Joystick games, TXT documents can be generated to describe the current state o
Joystick
- 一个基于ActiveX的游戏手柄操控源码,源码支持Activex9.0B,更高的Activex版本请用.Net编译-A game based on the ActiveX control handles the source code to support Activex9.0B, higher Activex version please. Net compiler
usb
- 读取游戏手柄键值,是从其他网站上下载而来,比较详细的介绍了USB手柄读取-Read Gamestick key is downloaded from other sites from a more detailed introduction of the USB controller to read
DirectInput8Control
- DX输入设备的接口控件,可以控制游戏手柄什么的。-DX input device control interface, you can control what Gamestick.
RDXJoystick
- F:\RobinGame\include\input\RDXJoystick.rar DX8 游戏手柄完整类-F: RobinGameincludeinputRDXJoystick.rarDX8 Gamestick integrity category
GamePad
- PIC16F877A+PDIUSBD12做的USB游戏手柄-PIC16F877A+ PDIUSBD12 do USB game controller
EnjoyStick
- 手柄驱动DEMO程序源码,一般游戏手柄和专业手柄均使用-DEMO source drivers handle the procedures, the general and professional handle Gamestick use
TestJosInWndV10
- 读取游戏手柄状态的demo。 利用窗口的Message(0x03a2)消息接收游戏摇杆的反馈,再利用JoyGetPos或者 JoyGetPosEx读取状态的demo程序 -Read Gamestick state demo. The use of window Message (0x03a2) message receiving game rocker feedback, re-use or JoyGetPos read J
joytokey
- 此工具可将游戏手柄的键位映射为键盘的任意键。-This tool can handle the game' s key digital mapping for the keyboard any key.
Joystic
- 游戏手柄控制程序 可以通过VB来实现游戏手柄控制信号的接收-joy stick this program can get the signal from the joystick
JoyStick
- 游戏手柄的接口程序,通过directX获取手柄的按键变化。-Gamestick the interface program through access to handle directX change the keys.
joystick
- 游戏手柄编程,能够根据自己的需要设置参数,控制对象朝预定的目标前进-Gamestick programming, according to their own needs to set parameters to control the object towards the goal target
jtk378en
- 游戏手柄模拟器软件 , 很简单的操作, 欢迎游戏玩家下载-Game controller simulator
实验29 游戏手柄实验
- 向大家介绍如何通过 STM32 来驱动 FC 游戏机手柄, 将 FC 游戏机的手柄作为 STM32 开发板的输入设备(To introduce how to drive the FC game player through the STM32 handle, Use the handle of the FC player as the input device for the STM32 development board)
第62讲 游戏手柄实验-M3
- 利用单片机进行的设计的游戏手柄实验详细代码资料(MCU design of the game handle experiment detailed code information)
游戏手柄实验
- 基于stm32ARM的游戏手柄开发源程序(according the cpu stm32,complete the game handle control)