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SMOKE
- 实时的2D流体仿真算法--烟雾,本框架的目的就是让程序员可以轻松的拓展实现三维的流体仿真。-Real-time 2D fluid simulation- smoke, the purpose of this fr a mework is to allow programmers to easily achieve the expansion of three-dimensional fluid simulation.
MjgIntelFluidDemo
- 流体仿真算法。基于基于欧拉的方法,实现流体的仿真-fluid, simulation
fluid_source
- 基于sph算法的流体仿真,没有进行渲染,适合初学者学习sph-Sph-based fluid simulation algorithm, there is no rendering, suitable for beginners to learn sph
cdfTDMA
- Finite Volume Method 流体仿真代码 利用TDMA算法计算二维矩阵 从而计算出二位场内各点的性质 可以通过修改步长和网格大小实现算法研究-A computational fluid dynamics code for determine the property of a two-dimensional plate by using Finite Volume Method. Grid size and time st
FluidDynamics
- 一个用opengl编写的流体仿真算法的2D示例程序,请参考Jos Stam的论文《Real-Time Fluid Dynamics for Games》-Opengl prepared fluid simulation algorithm of the 2D sample program, please refer to the Jos Stam papers, " Real-Time Fluid Dynamics for Ga
perlin
- 自然景观的模拟仿真的噪声函数的算法,GPU渲染,例如:流体中的火焰,水,烟雾等。-Algorithm simulation of the natural landscape of the noise function, GPU rendering, for example: fluid flame, water, smoke, etc..