搜索资源列表
六.图形透视投影变换
- 三维物体的透视投影变换实现一点二点三点透视-3D objects perspective projection transform 1:00 2.3 Perspective
投影变换算法
- 投影变换算法
C#编写的投影变换、道格拉斯压缩、左转算法、线性四叉树
- C#编写的投影变换、道格拉斯压缩、左转算法、线性四叉树
3DAni
- 正方体透视投影变换,可通过鼠标及键盘实现动画效果-cube perspective projection transform, through mouse and keyboard to achieve animation effects
3d2
- 实现三维对象的平移,旋转变换,以及投影变换。 程序运行按键说明:a,s,d,w四键产生平移变换,x,X,y,Y,z,Z六键产生旋转变换,PageUp使镜头拉进,PageDown键使镜头推远。-3D object translation, rotation transformation, and the projection transformation. Running Press : a, s, d, w 4 keys generat
高斯投影变换
- 高斯投影正反变换-Gaussian transform projection pros
Local Settings
- 算法和实现 图形几何变换,投影变换和视向变换的方法和实现-graphics algorithms and geometric transformation, and visual projection transformation to transform the methods and
Chap4
- vc编写三惟投影变换以及二为线段以及多边形裁减!-A 3D projection transform,2D segment of line and polygon cut down programed with vc
六.图形透视投影变换
- 三维物体的透视投影变换实现一点二点三点透视-3D objects perspective projection transform 1:00 2.3 Perspective
PrjTransFormation
- 用于对空间数据的投影变换。共实现了Albers、Lambert、高斯-克吕格、UTM和Mercator五种投影的正反变换。有需要函数使用说明的可通过EMail向作者索取。-right spatial data for the projection transformation. The total amount of Albers, Lambert, Gaussian- Krger, UTM and five Mercator proj
图形透视投影变换
- 显示三维图形的过程中,不仅要将它投影到二维平面上,还要确定一个视见体,在投影之前对物体进行裁剪,只显示我们感兴趣的那部分图形。-show 3D process, it should not only two-dimensional projection of the plane, but also to determine see as a body, the projector right before cutting objects
代码tutors
- 适合OpenGL初学者,包括视点变换,投影变换和移动的内容-OpenGL for beginners, including Perspective transformation, projection transformation and mobile content
裁剪Dlg
- 区域填充和影线填充原理,算法和实现 图形几何变换,投影变换和视向变换的方法和实现 直线段,多边形裁剪算法和实现 曲线生成原理,算法和实现 常用的消隐算法 -area filling and filling hatched theory, algorithms and graphic geometric transformation, and visual projection transformation to transform th
Transf
- OpenGl的视点变换、模型变换、投影变换、视口变换,的源代码,-OpenGl Perspective transform the model transformation, projection transformation, as I transform, the source code,
3wbh
- 这是一个三维变换程序,包括了几何变换和投影变换-This is a three-dimensional transformation process, including the geometric transformation and projection transformation
test_gauss_proj
- 这是一个高斯投影变换的类,支持从经纬度到平面坐标和平面坐标到经纬度的变换。-This is a Gaussian-like projection transformation, from the longitude and latitude coordinates of the plane and the plane's longitude and latitude coordinates to transform.
parell
- c语言实现的物体平行投影变换,自己写的,name.txt为测试文件。-objects parallel projection transformation, wrote it myself, name.txt to test documents.
tymatrix
- 将投影变换矩阵存储到一个一维数组中,与函数glFrustum,glOrtho,gluPerspective的相应参数相同,并比较当前投影矩阵和用所设计的函数所得结果。在屏幕上输出两个矩阵并进行比较。可使用glGetFloatv(GL_PROJECTION_MATRIX, ...)获得当前投影矩阵。-projection matrix storage to a one-dimensional arrays, and functions g
3D_translation
- 本程序实现图形的三维变换--平移,旋转,对称变换,正二测,斜二测视图, 包含文件:三维变换 Grphics experiment NO5--三维图形的投影变换 三维变换.exe-this program 3D graphics transformation-- translation, rotation, symmetry transformation, are two tests, two ramps measured
zhe
- 图形学消隐实验,*方案1上下旋转,只显示可见面,函数说明:void Project(float X,float Y,float Z) 功能:根据透视或平行投影将三维点进行投影变换 入口参数:float X,float Y,float Z 返回参数:无(void)-graphics blanking experiment,* a program next rotation, only to be met, function :