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FDTD_1_1
- fdtd计算电磁波投射和反射特性,该程序简洁,比较准确地模拟了电磁波在空间的传播,反射和透射-fdtd calculated electromagnetic projection and reflection properties, the process was simple, to more accurately simulate the electromagnetic waves in space communication, r
stn_bump
- 設定程式投影圖檔,設定程式投射光線的紅綠藍色RGB值,設定範圍在0至255,設定投射光線的大小,值愈小光線愈大-set formula projection drawings and set formula projection of the 169 blue light RGB value and set the scope of 0 to 255, set light to the project size, the smaller
reBuild01
- vtk三维重建tif文件格式 用了光线投射类 性能控制类 颜色转换类 等 体绘制器-vtk 3D reconstruction tif file format used raycasting Class Performance category control color conversion type devices such as Volume Rendering
tupianbianxing
- 实例112 如何旋转显示图片实例113 如何分块显示图片实例114 如何缩放显示图片实例115 如何投射显示图片-112 examples of how to rotate images 113 examples show how to block 114 examples of how the pictures were zooming 115 pictures show examples of how the projected i
raytracing
- 基于光线投射算法实现与三维场景的交互功能-light projection algorithm based on the realization of 3D scene and the interactive function
Vision
- 一个自己写的简单光线投射法的体绘制算法,内部包含人头骨的数据文件,简单易懂-himself wrote a simple ray casting method of volume rendering algorithms, the internal human skull contains the data files, simple and understandable. .
Ray-Casting
- 目前医学图像三维体绘制主要采用以下几中方法:光线投射算法(Ray—casting)、抛雪球算法(Splatting)和错切一变形算法(Shear warp) 三维纹理.本文只着重讲解第一种方法的实现原理及部分算法
zzDepth
- 稿件名称:用ShadowMap投射阴影 稿件作者:申晓 程序名称:zzDepth 运行环境:VS.NET2002+WinXP 注意事项:需要安装DirectX 9 SDK,在Geforce FX 5200以上显卡才能看到效果。
USB
- 摄像头的工作原理大致为:景物通过镜头(LENS)生成的光学图像投射到图像传感器表面上,然后转为电信号,经过A/D(模数转换)转换后变为数字图像信号,再送到数字信号处理芯片(DSP)中加工处理,再通过USB接口传输到电脑中处理,通过显示器就可以看到图像了。
hollow
- 图形的透视演示,两个圆,外面一个镂空,投射里面一个圆。
条纹投射采集程序_cb
- 本程序是用来投射和图像采集一体的程序,可以进行图像采集后再对图像进行处理,希望对大家有用-this procedure is used projection and image acquisition integration process can be carried out after the right image capture images, we hope to useful
条纹投射采集程序_cb
- 本程序是用来投射和图像采集一体的程序,可以进行图像采集后再对图像进行处理,希望对大家有用-this procedure is used projection and image acquisition integration process can be carried out after the right image capture images, we hope to useful
raytracing
- 基于光线投射算法实现与三维场景的交互功能-light projection algorithm based on the realization of 3D scene and the interactive function
Vision
- 一个自己写的简单光线投射法的体绘制算法,内部包含人头骨的数据文件,简单易懂-himself wrote a simple ray casting method of volume rendering algorithms, the internal human skull contains the data files, simple and understandable. .
Ray-Casting
- 目前医学图像三维体绘制主要采用以下几中方法:光线投射算法(Ray—casting)、抛雪球算法(Splatting)和错切一变形算法(Shear warp) 三维纹理.本文只着重讲解第一种方法的实现原理及部分算法
VOLVIS_VC
- 这是个三维体绘制的程序,算法是光线投射算法,存在的问题是速度不快。-This is a three-dimensional volume rendering procedure, the algorithm is the ray-casting algorithm, the existence of the problem is slow.
RayTracing+Code
- 光线跟踪的流行来源于它比其它渲染方法如扫描线渲染或者光线投射更加能够现实地模拟光线-Ray-tracing the popularity comes from its rendering than other methods such as scan-line rendering or ray-casting can be more realistically simulated light
volvis
- 体视化程序,光线投射算法写的,VC++写的,很经典.-Volume Visualization procedures, written by ray-casting algorithm, VC to write, and very classic.
ray-casting
- 这个是在VC下实现的光线投射的体绘制算法,我已经在机子上实现了,要实现配置好底层的组件-This is achieved under the VC light projection volume rendering algorithm, I have realized in the machine, configured to realize the underlying component
RayCasting
- 光线投射算法的一个简单程序代码,简单的源代码,应用的为平行投影(ray-casting source code)