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shenzhouRPG
- 《神州》RPG游戏引擎,包括场景生成,对话,买卖,装备,道具使用,战斗,升级,任务等RPG基本系统。-"Shenzhou" RPG game engine, including Scene Generation, dialogue, the sale of equipment, the use of props, the fighting escalated, basic tasks such as RPG syst
Java3D_scene
- 基于Java3D的三维场景生成工具的研究与实现 论文
DevelopmentofDEMTerrainVisualizationandVirtualWand
- 介绍了如何使用OpenGL进行OEM地形可视化说明了地形虚拟漫游系统的建模原理和实现过程给出了纹理映射、第一人称漫游和飞行漫游的一般方法,讨论了在Windows环境下使用OpenGL进行三维编程的基本步骤,并给出了一个虚拟场景生成的实例。
final_6
- 简单的图形程序,包括场景生成,渲染,贴图,gamma correction,高级建模等等,可以供图形学基础知识的学习。-simple graphical procedures, including Scene, rendering, mapping, gamma correction, advanced modeling, etc., for graphics based on the study of knowledge.
final_6
- 简单的图形程序,包括场景生成,渲染,贴图,gamma correction,高级建模等等,可以供图形学基础知识的学习。-simple graphical procedures, including Scene, rendering, mapping, gamma correction, advanced modeling, etc., for graphics based on the study of knowledge.
纹理映射Texture
- 本程序在窗口中显示了一个加入纹理的场景,使得该场景更加真实,平滑,是基于单文档的MFC应用程序。 在本程序中,纹理场景是通过SetCheckTexture()函数生成的,然后通过DoTransform()函数 将—个顶点从物体坐标系转换到窗口坐标系,利用openGL进行矩阵计算,通过UpdateModelView()函数和InitMatrices()函数实现。-the procedures in the window shows a s
有关毕业设计
- VRML形象的三维模拟场景,由多个独立小文件内联而成,每个小文件同时也是一个可执行的程序,可生成独立的场景。静态与动态紧密结合,非常值得借鉴。-VRML 3D image of the simulated scenes by many small independent from the paper together, each small paper is also an executable program, can be gene
Map_OpenGL
- 读取dem文件来生成二维和三维场景,可实现放大、缩小、漫游等功能-read dem document to generate 2D and 3D scenes can achieve amplification, narrow, roaming capabilities
shenzhouRPG
- 《神州》RPG游戏引擎,包括场景生成,对话,买卖,装备,道具使用,战斗,升级,任务等RPG基本系统。-"Shenzhou" RPG game engine, including Scene Generation, dialogue, the sale of equipment, the use of props, the fighting escalated, basic tasks such as RPG syst
Java3D_scene
- 基于Java3D的三维场景生成工具的研究与实现 论文-Java3D-based tools to generate three-dimensional scenes of the Research and Implementation of papers
real
- 用opengl生成一个真实场景,初学时练习的小程序,包括光照,投影,纹理等基础的应用-Opengl generated by a real scene, when the beginner exercises small procedures, including light, projection, texture and other applications based on
WorldDemoNew
- 室外视景生成与漫游源代码专集,OpenGL编程实现,效果逼真,特别是适合室外场景漫游的朋友们学习-Outdoor scene generation and roaming source code album, OpenGL programming, realistic effects, especially suitable for outdoor scenes friends roaming learning
DX_QuadTree_heightmap_by_hzz_08_06_30
- Directx9里的3D地形(由高度图生成)四叉树结构生成,开发环境VC6.0+directx9 2008/6/30 by hzz 操作: WASD旋转场景,箭头控制视角,M改变渲染模式,ESC退出程序,有详细注释,适合dx9的学习研究。-Directx9
DevelopmentofDEMTerrainVisualizationandVirtualWand
- 介绍了如何使用OpenGL进行OEM地形可视化说明了地形虚拟漫游系统的建模原理和实现过程给出了纹理映射、第一人称漫游和飞行漫游的一般方法,讨论了在Windows环境下使用OpenGL进行三维编程的基本步骤,并给出了一个虚拟场景生成的实例。-Introduce how to use OpenGL for OEM terrain visualization shows terrain modeling virtual roaming sys
realTimeShadow
- 在directX中,生成场景中实时阴影效果-In DirectX, the generated scenes in real-time shadow effects
rmapc.v0.4
- 3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现-3D game development needed to BSP tree rendering scenes by line management. The code contains the complete realization of BSP and documents generated
cbr-50n-30c-1p
- 泛洪协议场景生成程序:选择一个包含50个节点的1200*1200正方形区域的场景,每个节点随机选择自己的运动方向和运动速度,最大运动速度为40m/s,平均速度为20m/s,场景持续400s。-Flooding scenes generation protocol procedures: selection of a 50-node contains 1200* 1200 square regional scenes, each node
vpir_scene
- 虚拟现实场景生成仿真,用于仿真建模,根据目标和背景亮度计算公式和3维图形开发包,建立了仿真3维场景。基于仿真场景,对激光动态光束定向系统的跟踪识别过程进行了仿真研究。(This sample illustrates the use of IR Scene Generator (vpIRSceneGen). It defines the class myApp, which is derived from vpApp, and over
WT_PV_Load_Scenario
- 蒙特卡洛生成关于风电光伏的初始场景,然后在进行缩减实现场景集的提取(Monte Carlo generates the initial scenes about wind photovoltaic, and then reduces them to extract scene sets.)
mengtekaluo
- 用蒙特卡洛法生成风电光伏的初始场景,然后在缩减利于优化求解。(The initial scene of wind photovoltaic generation is generated by Monte Carlo method, and then reduced to facilitate the optimization solution.)