搜索资源列表
opengl三维地形的模拟
- 三维虚拟地形图能逼真地反映外部真实世界,克服传统的线划地形图和实体地形图的以上不足,可视化程度要高,立体感要强,实用要方便,存储和查询方便,可实时生成,可移植性强。
地形图等高线的计算机矢量化及三维地形模型的生成
- 本文提出地形图纸等高线的矢量化,进而提出生成三维地形模型的工程问题,阐述了扫描、预处理、细化等步骤-terrain contour drawings of vectorization, leading to formation of three-dimensional terrain model works, expounded the scanning, pretreatment steps such as thinning
三维动态地形模拟
- 用VC在OpenGL环境下动态模拟三维地形的生成-VC environment in OpenGL 3D Dynamic Simulation Terrain Generation
flying_src
- vc++ opengl 编写的真实感地形生成程序 很全-vc opengl realistic terrain prepared by the procedure very entire generation
Terrain_Lod_OpenGL
- 游戏编程,模仿大型地形生成,包含LOD等技术-game programming, copying large terrain generation, including LOD technology
Rand_Map
- 基于opengl的随机地形生成源代码 用VC.net2003-random terrain generation source code used VC.net2003
MyRoamTerrain2
- 该程序很好得实现一个基于ROAM层次技术的地形生成。生成效果很好。-good in the process to achieve a level of technology based on ROAM terrain generation. Generating good effect.
Topographty
- 利用OpenGL实现的地形生成完整源代码,实现了三维漫游效果!-use OpenGL integrity of the terrain generated source code to achieve a three-dimensional effect roaming!
cournia_terrain-20020422
- 这个源码包含几个地形生成算法,heightmap方法,midpoint和fault方法。 -The source code contains several terrain generation algorithm, heightmap method, midpoint method and the fault.
demo4_1
- OPENGL的一个地形生成的例子,值得参考-OPENGL a terrain-generated examples, it is also useful
diamond_square
- 本程序是基于vc++,openggl 做的基于迭代实现的DIAMOND_SQUARE分形地形生成算法,程序VS2005上编译通过可以执行-This procedure is based on the vc++, Openggl do to achieve DIAMOND_SQUARE based on iterative fractal terrain generation algorithm, the program compiled
Dynamicdisplayofreal-time3Dterrain
- 三维地形实时动态显示DEMO800*600下效果最好,源代码包含了三维地形生成的全过程,包括数据的读入,数据的组织,三角网的构造,光照、材质、纹理等应用。-Real-time dynamic display of three-dimensional terrain DEMO800* 600 under the best source code contains three-dimensional terrain to generate
FractalTerrain
- 该程序是一个三维随机分形地形生成系统。可生成地形高程数据,地形纹理数据,天空背景纹理数据,最后经过渲染得到三维随机地形模拟效果。-The program is a three-dimensional random fractal terrain generation system. Can generate terrain elevation data, terrain texture data, the sky background
terrain
- MFC下地形生成变换,导弹飞行仿真!空间的转换,-Terrain Generation Transform under MFC, the missile flight simulation! Space conversion,
1588T3DExample
- T3DExample_地形显示不错,OpenGL语言,关于地形生成,可以选择纹理,地形漫游和地形组合!-Show good T3DExample_ terrain, OpenGL language, on the terrain to generate, you can choose to texture, topography and terrain roaming portfolio!
opengl
- opengl超强文档集合,教程,地形生成,等等。巨好,巨多-opengl super collection of documents, tutorials, terrain generation, and so on. Macrophages, and giant multi-
MyTerrain1
- 修改版的openGL3D地形生成,添加了表面纹理贴图,更加真实-Modified version of the openGL3D Terrain Generation, add a surface texture mapping, and more real
terraineer-0.3.tar
- 采用各种方法实现地形图,可以用于比较自己的地形生成算法,-an educating tool generating heightmaps (heightmap terrains) with various algorithms, teaching how they work and how to use them, and letting you very easily try your own ideas
Unity的游戏地形生成方法
- 基于Unity中的Terrain工具进行游戏开发,可以方便快捷地生成一个满足游戏需要的三维地形。在介绍Terrain工具的基础上,提出了一种基于Unity的游戏地形生成方法。实例证明,该方法简单有效,可以满足一般游戏地形建模的需要。(Unity based on the Terrain tools for game development, you can easily and quickly generate a three-dime
地形生成
- 雷达数字仿真,设定了采样频率和采样周期、雷达中频频率、脉冲重复周期等,尽可能真实仿真雷达,并对数字地形进行扫描(ladarSimulink in MATLAB 2014a)