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bumpmap1981
- 使用matlab实现凹凸纹理的程序,将一个彩色图片生成灰度图片,然后用本程序可生成彩色图片的凹凸纹理图片-use Matlab texture achieve embossing process will generate a gray color photographs photographs, Then the process of creating color photographs of the rough texture Ph
33_aotuwenliyingshe
- 精通DirectX 3D图形与动画程序设计 这本书的源码 第三十三章 凹凸纹理映射应用
directX9texture
- 详细的介绍了各种高级纹理技术,包括多层纹理映射,环境映射,凹凸纹理映射,立体纹理及纹理压缩等.
ogl_dot3_bump_mapping
- bump mapping 凹凸纹理贴图源码, 使用dot3方法实现
bumpmap1981
- 使用matlab实现凹凸纹理的程序,将一个彩色图片生成灰度图片,然后用本程序可生成彩色图片的凹凸纹理图片-use Matlab texture achieve embossing process will generate a gray color photographs photographs, Then the process of creating color photographs of the rough texture Ph
33_aotuwenliyingshe
- 精通DirectX 3D图形与动画程序设计 这本书的源码 第三十三章 凹凸纹理映射应用-Proficient in DirectX 3D graphics and animation programming source code of this book chapter thirty Bump Texture Mapping Application
directX9texture
- 详细的介绍了各种高级纹理技术,包括多层纹理映射,环境映射,凹凸纹理映射,立体纹理及纹理压缩等.-Detailed introduction of various high-level texture technologies, including multi-texture mapping, environment mapping, bump texture mapping, three-dimensional texture and
ogl_dot3_bump_mapping
- bump mapping 凹凸纹理贴图源码, 使用dot3方法实现-bump bump mapping texture mapping source, the use of dot3 method
Textrue
- 纹理映射,包括纹理贴图,纹理滤波,纹理的凹凸映射等等。纹理采用各种贴图,各种滤波方式-Texture mapping, including texture mapping, texture filtering, texture bump mapping and so on. Texture using a variety of textures, a variety of filtering methods
GPU_Water_Simulation
- 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water
02_BumpWaves
- 在d3d中的凹凸纹理,磁力模拟水波的形状。-In D3D texture of embossing, magnetic analog wave shape.
24_165626_phongbump
- 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementa
Parallax
- 一个利用法线贴图实现模型细节的Demo,凹凸纹理贴图运行程序。-The realization of a model for the use of normal mapping details of the Demo, run the program bump texture mapping.
01_BumpUnderWater
- Direct 3D 编程之凹凸纹理映射应用-Direct 3D texture mapping program of the application of convex
bumpunderwater
- 精通direct3d中,凹凸纹理,水下效果模拟-Direct3d proficient, the bump texture, underwater simulation results
opengl4
- opengl源代码,实现opengl纹理贴图,凹凸纹理-opengl
bumptexture
- 这是一个opengl贴凹凸纹理的例子,视觉效果极为不错,对于不清楚凹凸纹理原理的人来说,里面有详细的代码注释,有助于理解-this is a program about bump texture by opengl ,besides ,there are definite Notes to help you urderstood
01_BumpUnderWater
- 凹凸纹理应用 水波的例子 凹凸纹理应用 水波的例子-Examples of application of water waves Bump Bump Bump examples of application of water waves example of application of water waves
texture-application
- 《精通DirectX 3D 图形与动画程序设计》第33章 凹凸纹理映射应用 源码-" Proficient in DirectX 3D graphics and animation program design," Chapter 33 Bump mapping application source code
BumpMap
- 用c++与hlsl写的,实现了基本光照模型和凹凸纹理映射-Hlsl using c++ and write to achieve the basic illumination model and bump texture mapping