搜索资源列表
reBuild01
- vtk三维重建tif文件格式 用了光线投射类 性能控制类 颜色转换类 等 体绘制器-vtk 3D reconstruction tif file format used raycasting Class Performance category control color conversion type devices such as Volume Rendering
raytracing
- 基于光线投射算法实现与三维场景的交互功能-light projection algorithm based on the realization of 3D scene and the interactive function
Vision
- 一个自己写的简单光线投射法的体绘制算法,内部包含人头骨的数据文件,简单易懂-himself wrote a simple ray casting method of volume rendering algorithms, the internal human skull contains the data files, simple and understandable. .
Ray-Casting
- 目前医学图像三维体绘制主要采用以下几中方法:光线投射算法(Ray—casting)、抛雪球算法(Splatting)和错切一变形算法(Shear warp) 三维纹理.本文只着重讲解第一种方法的实现原理及部分算法
VOLVIS_VC
- 这是个三维体绘制的程序,算法是光线投射算法,存在的问题是速度不快。
RayTracing+Code
- 光线跟踪的流行来源于它比其它渲染方法如扫描线渲染或者光线投射更加能够现实地模拟光线
volvis
- 体视化程序,光线投射算法写的,VC++写的,很经典.
reBuild01
- vtk三维重建tif文件格式 用了光线投射类 性能控制类 颜色转换类 等 体绘制器-vtk 3D reconstruction tif file format used raycasting Class Performance category control color conversion type devices such as Volume Rendering
raytracing
- 基于光线投射算法实现与三维场景的交互功能-light projection algorithm based on the realization of 3D scene and the interactive function
Vision
- 一个自己写的简单光线投射法的体绘制算法,内部包含人头骨的数据文件,简单易懂-himself wrote a simple ray casting method of volume rendering algorithms, the internal human skull contains the data files, simple and understandable. .
Ray-Casting
- 目前医学图像三维体绘制主要采用以下几中方法:光线投射算法(Ray—casting)、抛雪球算法(Splatting)和错切一变形算法(Shear warp) 三维纹理.本文只着重讲解第一种方法的实现原理及部分算法
VOLVIS_VC
- 这是个三维体绘制的程序,算法是光线投射算法,存在的问题是速度不快。-This is a three-dimensional volume rendering procedure, the algorithm is the ray-casting algorithm, the existence of the problem is slow.
RayTracing+Code
- 光线跟踪的流行来源于它比其它渲染方法如扫描线渲染或者光线投射更加能够现实地模拟光线-Ray-tracing the popularity comes from its rendering than other methods such as scan-line rendering or ray-casting can be more realistically simulated light
volvis
- 体视化程序,光线投射算法写的,VC++写的,很经典.-Volume Visualization procedures, written by ray-casting algorithm, VC to write, and very classic.
VolumeRenderCartesian
- 光线投射体绘制源码,用opengl实现,生成的是一个头模型-Ray Casting Volume Rendering source, opengl implementation used to generate a first model
dicom
- 实现了dicom数据的光线投射的体绘制算法,该实现过程借助了vtk来实现-Dicom data implementation of the ray-casting algorithm for volume rendering, the implementation process to achieve with the vtk
rayCast01
- 一个简单的光线投射体绘制的程序,读文件的是vtk的函数vtkVolume16Reader,并可以进行一些简单的交互操作-A simple ray-casting volume rendering procedure, documents are read by vtk function vtkVolume16Reader, and can carry out some of the easy inter-operation
ray-casting
- 这个是在VC下实现的光线投射的体绘制算法,我已经在机子上实现了,要实现配置好底层的组件-This is achieved under the VC light projection volume rendering algorithm, I have realized in the machine, configured to realize the underlying component
RayCasting
- 光线投射算法的一个简单程序代码,简单的源代码,应用的为平行投影(ray-casting source code)