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myGAME2
- 一个能和人下井子棋的计算机程序,在棋盘横向、竖向、斜向形成连续的相同色3个棋子的一方为胜。-a person and can pound son of chess computer program on the chessboard horizontal, vertical, oblique form of the same color consecutive three pawn of the party for victories.
myGAME2
- 一个能和人下井子棋的计算机程序,在棋盘横向、竖向、斜向形成连续的相同色3个棋子的一方为胜。-a person and can pound son of chess computer program on the chessboard horizontal, vertical, oblique form of the same color consecutive three pawn of the party for victories.
minimax
- 运用人工智能的极小极大博弈算法解决一字棋,又名井子棋-Minimal use of artificial intelligence algorithms to solve the word great chess game, chess, also known as sub-wells
Tic_MFC
- AI实验 “一字棋”游戏(又叫“三子棋”或“井字棋”),是一款十分经典的益智小游戏。“井字棋”的棋盘很简单,是一个3×3的格子,很像中国文字中的“井”字,所以得名“井字棋”。“井字棋”游戏的规则与“五子棋”十分类似,“五子棋”的规则是一方首先五子连成一线就胜利;“井字棋”是一方首先三子连成一线就胜利。 井-AI experiment " word game" game (also known as " th
chessgame
- 用按钮实现的井子棋游戏,连成三个者胜出,反之,失败,如果最终没人练成三个,则平局-Use the button to achieve a well child chess game, and even into the three is the winner, conversely, failure, if the end no one excel at three, then a draw
Chess
- 实现与计算机进行井子棋对弈。 Borland C++ 2006环境下编译-Play child chess with the computer. Borland C++ 2006 compiler environment
tic_tac_toe
- 在手机端的嵌入式QTOPIA开发的一款小游戏,名字叫做井子棋。-QTOPIA embedded in the phone side of the development of a game, called the well Checkers.
Game
- 这是一个用java编写的井子棋游戏。在控制台输出游戏过程及结果-This is a graphical interface written using java calculator program. Beautiful interface, functional
tictactoe-android
- 传统的井子棋游戏,只要在棋盘上有三个一样的物品在一行、一列就可胜利。先实现的玩家先胜利。-Traditional TicTacToe game well, as long as the board has three items in the same row, one can win. The first player to achieve the first victory.
myGAME2
- 一个能和人下井子棋的计算机程序,在棋盘横向、竖向、斜向形成连续的相同色3个棋子的一方为胜。-a person and can pound son of chess computer program on the chessboard horizontal, vertical, oblique form of the same color consecutive three pawn of the party for victories.
t3
- 井子棋游戏, 基于简单的算法来实现。能给初学者一个参考帮助。-This is sample game for tic tac toe for player. it has simple algorithm.
tic-tac-toe
- 离线的井子棋的输赢状态判断,将状态预存,然后再判断-Winning or losing Offline wells chess judgment, the status stored, and then determine
一字棋
- 井字棋 α-β剪枝算法 在简单的游戏中,能够从当前游戏状态出发,搜索游戏的博弈树并确定最优行动方案的算法是存在的。其中最有名的算法就是极小极大算法。对于简单的双人游戏,极小极大算法很有用。它是在轮流行动的游戏中选择最好的行动的一种方法。 在博弈树中的每一个结点(一个结点表示一个可能的行动方案)都可以保存一个值,该值用来定义对应行动在帮助玩家获胜方面的优良程度。因此,对于一个确定的结点,其子结点都有一属性来定义对应行动的