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sanmu
- 三次样条函数算法C++源代码,用于工程上计算平滑曲线的插值计算.
sanmu
- 三次样条函数算法C++源代码,用于工程上计算平滑曲线的插值计算.-Cubic spline function algorithm C++ Source code for the project to calculate the smooth curve interpolation calculation.
CubicSplineAndBezier
- 程序中尝试了各种平滑曲线的算法,包括 三次样条平滑曲线 的算法类 贝塞尔曲线的算法 GDI+平滑曲线的代码-Procedures to try a variety of smooth curves of the algorithm, including the cubic spline curve smoothing algorithm type algorithm Bessel curve smooth curve GDI
ThreeCurve
- 用MFC做的可以实现画三种平滑曲线的程序(三次样条插值,贝塞尔曲线,GDI+曲线平滑)-Using MFC to do three pictures to achieve a smooth curve of the procedure (cubic spline interpolation, Bezier curves, GDI+ curve smoothing)
spline
- 三次样条插值,加密等高线,使其变的更加平滑-Three spline interpolation, encryption, make its contour become more smooth
RRT-path-panning-algorithm
- 本文以自主驾驶车辆为实际应用背景.提出了一种改进的RRT(快速随机搜索树)路径规划算法.该路 径规划算法将非完整性约束条件与双向多步扩展RRT搜索算法相结合,在提高搜索效率的同时保证了规划路径的可 行性.同时将路径点作为B样条基函数的控制点,用三次B样条函数来拟合控制点生成平滑可跟踪的路径.通过在平 面障碍物环境下实验,验证了该算法的有效性.-AimingattheapplicationofALV(automaticland
WeightBilinear
- 对图像进行插值放大,采用的是权重双线性的方法,放大后的图像不像三次样条插值的结果过度平滑,也比双线性的效果好。-Enlarge the image.
SPLINE
- opengl版本的三次B样条线实例,演示了三次B样条曲线的平滑度-opengl version of the cubic B-spline examples demonstrate cubic B-spline curve smoothness
smoth
- 曲线数据三次样条平滑 X 一维实数组,存放数据点的横坐标 Y 一维实数组,存放数据点的纵坐标 !DY 一维实数组,存放数据Y的测量误差-Cubic spline smoothing curve data X one-dimensional real array, store data points abscissa
BSpline
- 程序实现二次B样条平滑,三次B样条平滑;二次B样条平滑后节点插值-Program to achieve the second B-spline smoothing, cubic B-spline smoothed after the second B-spline interpolation smooth node
三次样条曲线
- 3种源码,三次样条函数算法C++源代码,用于工程上计算平滑曲线的插值计算.(3 source code, three spline function algorithm C++ source code, for engineering calculation of smooth curve interpolation calculation)
csapsdem
- 三次平滑样条光滑算法,用于处理噪声造成的波动点,对其连线进行光滑处理(Cubic Smoothing Splines)