资源列表

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[3D图形编程terrain

说明:地形平滑渐变,输入两幅高程图像,用三维形式显示从一幅图像到另一幅图像的渐变过程-Smooth terrain gradient, enter the two elevation image, using three-dimensional display from one image to another image of a gradual process
<HK> 在 2024-10-10 上传 | 大小:716800 | 下载:0

[3D图形编程D3D9NormalMapping

说明:// This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements norm
<dirx4> 在 2024-10-10 上传 | 大小:424960 | 下载:0

[3D图形编程D3D9ParallaxNormalMapping

说明:// This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three t
<dirx4> 在 2024-10-10 上传 | 大小:403456 | 下载:0

[3D图形编程D3DCamera1

说明:// This the first demo in the Direct3D camera demo series. In this demo we // implement the classic vector based camera. The camera supports 2 modes of // operation: first person camera mode, and flight simulator cam
<dirx4> 在 2024-10-10 上传 | 大小:510976 | 下载:0

[3D图形编程dx9_point_light

说明://Name: dx9_point_light.cpp //Author: Kevin Harris // Last Modified: 02/17/05 //Descr iption: This sample demonstrates how to setup point lighting with //Direct3D. The sample also demonstrates how the tessellati
<dirx4> 在 2024-10-10 上传 | 大小:33792 | 下载:0

[3D图形编程dx9_shadow_volume

说明:// Note: The buildShadowVolume() method contains a data type called MeshVertex, //which is basically hard-coded to work with my sample s teapot mesh. //If you want to use another mesh instead of the teapot, you ll ne
<dirx4> 在 2024-10-10 上传 | 大小:99328 | 下载:0

[3D图形编程HLSLWavingGrassEffect

说明:25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo -25/05/2005 : Demo por
<dirx4> 在 2024-10-10 上传 | 大小:686080 | 下载:0

[3D图形编程ll

说明:一种简单的灰度图片的匹配方法,是有自己编写-A simple gray scale image matching method is to prepare its own
<刘笑> 在 2024-10-10 上传 | 大小:2048 | 下载:0

[3D图形编程Toon_With_Outlines

说明:该程序是由D3D完成,实现了图形学中的非真实感绘制功能-This code is finished by Driect3D, and it achieves toonMapping with outline.
<cy> 在 2024-10-10 上传 | 大小:4682752 | 下载:0

[3D图形编程3DProjectionSRC

说明:3d reconstruction source code image modeling source code
<jj> 在 2024-10-10 上传 | 大小:8192 | 下载:0

[3D图形编程SurfaceConstructor-1.1

说明:从多张图片重建3d物体 从多张图片重建3d物体-image modeling source code image modeling source codeimage modeling source code
<jj> 在 2024-10-10 上传 | 大小:348160 | 下载:0

[3D图形编程3DGameProgramingAndSrc

说明:3D游戏编程 电子书pdf及源码 杨青著, 该书从头到尾都是使用实际的程序例子来引导读者进行一步一步的深入学习。-3D Game Programming E-book pdf and the source Yang Qing a, The book from start to finish are all examples of the use of practical procedures to guide readers
<玉兵> 在 2024-10-10 上传 | 大小:14720000 | 下载:0
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源码中国 www.ymcn.org