说明:一个简单的在VC平台下用OpenGL构建的三维立体的球星纬线的透视图-A simple in VC platform built using OpenGL three-dimensional perspective star map latitude <刘超> 在 上传
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说明:介绍三维图形的裁剪算法,解释三维图形的裁剪原理。基本算法介绍-Introduction of three-dimensional graphics clipping algorithm to explain the principle of cutting three-dimensional graphics. Introduce the basic algorithm <Jason> 在 上传
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说明:实现碰装检测,两个球体碰撞前后颜色均有变化.-Realize collision detection equipment, the two spheres have the color change before and after the collision. <王静> 在 上传
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说明:使用d3d9中的粒子系统和普通的面片做成的喷发器,可以模拟炮弹落下时的情景。需要有PLANE面片类才能运行。-D3d9 use of particles in the system and the ordinary surfaces made of eruption, you can simulate the scenario when the shells fell. PLANE patches need to have categories in order to run. <郭龙> 在 上传
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说明:Ageia s PhysX(Game Physis lib) Usage with D3D 9 - base Geometry-Ageia s PhysX(Game Physis lib) Usage with D3D 9- base Geometry <> 在 上传
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说明:实现基于8bit的BMP切片的三维重建,解压后,用CMake配置即可。-8bit of BMP-based three-dimensional reconstruction of the slices, after extracting, you can configure with CMake. <张晓> 在 上传
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