搜索资源列表
经典的球体造型planet
- OpenGL编程指南 上的源码,这些代码经过本人测试在vc6下运行通过-OpenGL Programming Guide to the source, I read these codes in the test run through vc6
tx10017
- 三角形逼近球体演示 原理:先用正三角形逼近绘出20面体,然后递归分割,把每个面分割为4个三角形(递归次数可定),此以来逼近球体。-spherical approximation triangle demonstration tenets : first approximation using regular triangle charted 20 Verses, and then recursive segmentation, e
sphere_textured
- opengl中球体上纹理帖图的实现,键控显示实现过程-opengl spherical texture mapping on the realization of the process of keying realize
GL-Circle
- 演示了在Visual C++ OpenGL下一个球体的转动.-demonstration of OpenGL in Visual C under a rotation of the ball.
openglusing
- OpenGL的使用,三个典型的例子,分别为图形的缩放,绘制光源照射的球体。雾的使用-use OpenGL, three typical examples of the scaling graphics, drawing the ball light irradiation. The use of fog
light-sphere
- 这个是OPENGL里面的光照用法的程序,里面的球体材质和光的反射程序-OpenGL is the light inside the use of the procedures, materials inside the ball- and the reflection process
shpere
- OpenGL 编写程序,显示一个球体,要求: 1. 使用线框图表示; 2. 经纬度间隔各为 15 度; 3. 手动计算坐标,不要使用 glutWireSphere ; 4. 推荐使用顶点数组,只计算一次坐标值; 5. A 、 D 键左右旋转 5 度, W 、 S 键上下旋转 5 度 -OpenGL programming, shows a ball, require
OpenGL_3_18
- 使用OpenGL绘制三维线框球体,很好的入门材料!-use OpenGL 3D wirefr a me ball, a good introductory material!
lookat
- Qt平台下使用,C++语言所实现的,球体位置变化,并相应的视角跟踪以及变换.对于学习,OpenGL的glLookAt很有帮助.-Qt platform used by the C language to achieve, and ball position change, Perspective and the corresponding tracking and transform. For the study, OpenGL glL
OpenGL_dynamic_sphere
- 用MFC绘制一个动态旋转的球体,通过控件可以控制球体半径,颜色,球心坐标,旋转速度等,界面容易操作!-MFC mapping using a dynamic rotating sphere can be controlled through the control sphere radius, color, core coordinates, rotation speed, easy-to-use interface!
sphere2
- 又是学习《计算机图形学》时做的课程设计,目的是绘制一个球体,包含网格、消隐、光照等操作。-It is learning
Sky
- OpenGL中对于天空的绘制,本文提供的则是天空顶技术。就是绘制一个球体然后赋予材质,可以很好的达到模拟天空的效果。使球体慢慢移动,就可以模拟云彩流动的效果。 -OpenGL rendering of the sky, this article was provided by the sky roof technology. Drawing a sphere is then given material, can achieve a
BezSurface
- OpenGL绘制球体,扩展性较强,vc6开发-OpenGL sphere mapping, scalability strong, vc6 to develop
LodGeoshpere
- 该程序实现了一个LOD编程实例,根据视点与对象的距离,以不同的网格数来绘制球体,程序中球体表面是通过若干三角形来逼近的。-The program implements a LOD programming examples, according to the distance between the target point of view and in different grid to draw a number of spheres
Graphic
- 用vc++开发的图形程序,实现了立方体,球体,椎体等的绘制和旋转、缩放功能。-With vc++ Developed a graphics program, to achieve a cube, sphere, vertebral body, such as drawing and rotate, zoom feature.
illumination
- 实现了球体跟圆柱体的纹理贴图&&光照的实现.是学习3d编程的基本-Achieved a sphere with the cylinder s texture mapping
sphere
- C#基于directX9开发的球体,其中算法值得讨论-C#-based development directX9 sphere, which is open to discussion Algorithm
ball
- 对球体的操作,里面有光照,反样,旋转,投影等操作-On the sphere of operation, there are light, anti-like, rotation, projection and so on
SphereWorld
- opengl基本应用,此代码描述了转动的球体,光照设置以及不规则物体的纹理贴图,包括影子的处理等-opengl basic application, the code describes the rotation of the sphere, light settings as well as texture mapping irregular objects, including the handling of shadow
OpenGL)
- 用OpenGL画球体,带有光照,设置材质等功能-Sphere with OpenGL painting with light, material and other functions set