搜索资源列表
多维函数优化程序
- 用JAVA语言编写,包括PSO(Particle swarm optimization, 中文译名为粒子群优化或微粒群算法), DE (Differential evolution, 中文译名为差分进化或差异演化)等算法,有一些不带约束和带约束的算例(如Michelawicz的几个问题)。使用说明见usage.txt、RUNExample.bat和程序中的注释。 -with Java language, including the
Demo PSO
- 粒子群优化算法(pso)的源程序。包括基本粒子群算法的程序及其在优化函数方面的应用。-Particle Swarm Optimization (PSO) of the source. Groups including the elementary particles algorithm optimization process and its function in the application.
OpenGLTutorial
- OPENGL入门的好举例.建立MFC的消息体系和OPENGL状态机的联系方式,OPENGL的渲染,立体几何中的数学模型等内容.可以花点时间入门和学习.其实3DMAX就是这些东西.注意,这是表面渲染,不是实心的物体的仿真!其需要有限元法等工具进行模拟.气体模拟等用的粒子系统以后提供-entry OpenGL good example. News of the establishment of MFC and OpenGL system l
condensation
- 一个很好的粒子滤波算法,可以实现动目标跟踪算法参考-a good particle filter, can achieve a moving target tracking algorithm reference
hge-1.53-src
- 功能强大的2D游戏引擎。具有多种缩放、透明叠加效果及多种预定义粒子系统。-powerful 2D game engine. With a variety of scalable, transparent superposition effects and a variety of predefined particle system.
GZFApp
- 用OpenGL实现正方体,台体,柱体,球体,超椭球体,环的三维创建及几何贴图,以及几个粒子系统的表现(1,爆炸,2,星云,3,雪),全部实行了对象的封装.运行程序时按\"+\"或\"-\"观看.-use OpenGL cube, Taiwan, cylinder, sphere, ellipsoid-, Central and the creation of three-dimensional geometric mapping, se
lesson19
- 在OpenGL环境下编写的一个简单的粒子系统,每一个粒子赋予其生命周期,颜色,速度,重力影响等-OpenGL environment in the preparation of a simple particle system, a given particle life cycle, color, speed and gravity effects
FirePaticle
- 粒子系统实现火焰 设计了专门的类 可以变化火焰的参数实现各种效果-flame particle system design for a special category of flame can change the effects of various parameters
粒子效果演示(附代码)
- 粒子系统的演示程序 给出了粒子系统设计的一般方法 希望能给大家一些帮助-particle system demonstration program is a particle system to the general design approach in hopes of giving you some help
OpenGL_3d
- This is a 3d particle engine written in 5 minutes... literally. It is written on tutorials , but is a completely original work. It displays a total of 10000 particles, and each has a random shade of blue as a color, its
Particles2
- The CodeColony Particle Engine-CodeColony Engine
0402-2214
- 自己做的一个物理实验演示 a粒子散射 以供参考-doing a physics experiment demonstrated a particle scattering for reference
sir
- 这是粒子滤波的实现,可以实现基本的粒子滤波的算法,也就是用MARLAB实验SIR的程序.-This is the realization of particle filter can achieve basic particle filter algorithm, which is used MARLAB SIR experimental procedures.
lizidemo
- 本例子是D3D的粒子系统代码,有各种粒子效果,加入风向,重力等-this example is the particle system D3D code, there are various particle effects, by adding wind, gravity
particlesystem
- 自己编写的粒子系统演示程序,希望对初学者有所帮助-prepared by their particle system demonstration program, and I hope to help beginners
Engine_v0.2.tar
- 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 do
Engine_v0.1.tar
- cool3dengine的0.1版本,漂亮的室内引擎,支持bsp/portal,lod,particle,physics,skeleteanimation,shader-cool3dengine the 0.1 version, the beautiful indoor engine, support for BSP / portal, incomplete, the particle and physics, skeleteanima
ablazeballsrc
- 此为一款用vc和opengl编写的3d游戏。粒子系统作的尤其漂亮。非常的cool.-for this new and used vc opengl prepared by the 3d games. Particle system for the particular good. Very cool.
Granulate
- 颗粒粗化源码,将马赛克现象认为的作用于一副图像,称之为颗粒粗化。可以用来建立图像切换效果-source of coarse particles, that the phenomenon will mosaics in the role of an image, known as particle coarsening. Images can be used for switching effects
neo_snow
- 这是用NEO写的一段简单的下雪特效,源代码在TC/DEV下编译通过,以演示如何通过程序产生粒子效果。-This is the NEO was a simple snow effects, the source code TC / DEV compiler, to demonstrate how procedures particle effects.