搜索资源列表
DirectPlay
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D
DirectInput
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D
DXCommon
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D
Water
- 水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上) 使用2005.8的DXSDK编译-Surface real-time rendering, the use of FFT and the Wave Equation to generate the surface fluctuations, requirement SM3.0 graphics card must sup
Fluid
- 实时2D流体动力学模拟,需要显卡支持SM2.0,使用2005.8的DXSDK编译-2D real-time fluid dynamics simulation, the need for graphics cards support SM2.0, the use of the 2005.8 Compiler DXSDK
Billboard
- 3D场景中做平面游戏雏形。有中文注释,本人通过dxsdk例程修改而来,hua55@126.com-3D scenes in the game to do a prototype plane. Notes have Chinese, I came through dxsdk modify routines, hua55@126.com
CaptureSound
- 使用微软的DXSDK用于声音的截获和回放,同时可以支持VS2003和VS2005也可以支持VC++6.0-For the use of Microsoft
dx1
- dx 阴影映射程序 需要dxsdk开发环境-dx shadow mapping process requires dxsdk Development Environment
dx2
- dx Direct3D prt程序 需要dxsdk支持-dx Direct3D prt process requires support dxsdk
videotexture
- 视频纹理的演示首先我在这里说明一点事情:那就是OpenGL是可以和DShow协同工作的。我在这个程序里的主要做法就是把 DShow 渲染出来的画面作为一个纹理数据给贴到OpenGL的图元上去。关于如何使用DShow播放视频不是我们要关心的问题。而且我也不懂 DShow。我在DX的 SDK里找到一个例子该例子实现了这样的一个Filter。它能把从DShow播放出来的画面渲染成一个数组。我把这段代码给摘出来了。然后包装了一下。做成了一个dl
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requir
commom
- dxsdk中Common的源码,主要有原来的App类,学习时用比较好-Common source of dxsdk mainly original App category, learning is better when
DXPlayer
- VC6编译,需要安装较新的platform SDK和DXSDK 9.0b。上班闲着没事,做了功能还算凑合的DirectShow播放器,模仿的是大名鼎鼎的暴风影音1。用的是win32,播放核心类是抄陆-VC6 compiler, need to install the newer platform SDK and DXSDK 9.0b. Idle to work fine, so the function is still makeshi
B4
- 图象扭曲算法、网格线、需VC++、DXSDK、DXGuide-Image distortion algorithms, grid lines, the need VC++, DXSDK, DXGuide
CreateDevice
- DXSDK VS2010用基础代码,创建一个窗口-VS2010 DXSDK with basic code, create a window
AudioBox
- 基于directx 的音频播放器,DXSDK为9.0,高版本请下载相应的windows SDK,总体还可以。初学者看代码的例子。-Directx-based audio player, DXSDK 9.0, higher version, download the appropriate windows SDK, the whole can. Beginners to see the code example.
ComDemo
- 曾几,想写一个COM组件的helloworld(也就是好奇心,想了解一下细节,至今我还没什么地方需要使用这个,dshow过滤器开发,DXSDK中已经包装好了一些辅助函数,也不需要自己去写COM 组件的实现部分)。每次都是跟着书上的步奏(都是从简化模型一步一步往COM组件模型靠拢),有点繁琐,没能坚持下去,多次未果。 这次,终于在百度的帮助下,完成了这个helloworld的心愿。 歌颂百度,此处略过1000字- igno
COD4 透视源码
- COD4 透视 ESP方框源码 自己找Dxsdk编译就可以使用 内容简单 一看就懂。(Cod4 wallhack source code)
TL-WN822N_V4_ driver
- Warface-pizza-master Warface-pizza-master\DX9Wface.sln Warface-pizza-master\DX9Wface.vcxproj Warface-pizza-master\DX9Wface.vcxproj.filters Warface-pizza-master\DXSDK Warface-pizza-master\DXSDK\.gitkeep Warfac
dxsdk
- 长春麻将最好的麻将源码在这里,采用c++语言编写。(Changchun mahjong the best source of mahjong here))