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DirectSoundTest
- 用DirectSound编写wav文件播放的基本规则 简单,实用,-with DirectSound prepared wav player's basic rules are simple, practical,
MyDirectSound_src
- This article with its code shows how to play audio stream data with DirectSound. It gives a more flexible method to control the stream data. The demo shows how to play, pause, stop, seek a small or a big WAV file.
ATL写的基于DirectX的游戏引擎
- 软件简介: 学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!! 呜呼,心血澎湃,于是开始写。 ///////////////////////////////////////////////// 设计原则: 提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。 不提供游戏上层的逻辑关系组织。 如果将来用它来写游戏,游戏的数
AudioProcessor
- 语音 api 采集,录音,可设定采样率。directsound播放,基音分析,频域波形-voice api collection, recording, sampling rate can be set. Direct3D playback, pitch, frequency-domain waveform
DirectSoundforwave
- 使用DirectSound播放wave文件的代码程序-broadcast wave file code procedures
dsoundwc_src
- source code on multimedia - playing Waves by using the DirectSound component. -source code on multimedia-playing Waves b y using the DirectSound component.
BASIC_DIRECTX
- 本程序介绍了一个最简单的、基于MFC的DirectX程序: CBasicApp (派生于 CWinApp) CBasicWnd (创建主窗口,派生于CWnd) CGame (DirectX通用类,包括 DirectDraw, DirectInput, DirectSound)-the procedures of one of the most simple, based on the DirectX MFC : CBasicApp (d
DirectSounddemo
- 基于DirectSound的声音播放器,可以帮助你了解这方面的内容-DirectSound based on the voice of player that can help you understand the content
mydirectsound
- 一个基于directsound技术的混音程序,实现wav文件的混音-Direct3D based on a mix of procedures to achieve the mixing wav file
DirectDrawSample
- Koules是基于DirectDraw的小游戏用DirectDraw,DirectSound,DirectInput的综合例子-Koules is based DirectDraw small game with DirectDraw, DirectSound, DirectInput the comprehensive example
DSMDSB
- 一个directsound混音程序源代码可直接使用-a directsound audio mixers source code can be used directly
dsoundStream
- directsound的音频流演示程序,可独立运行,无须环境,适合初学者。-directsound Audio Demonstration Program flow can operate independently, without, for beginners.
Direct3DRM
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D
DirectPlay
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D
DirectInput
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D
DXCommon
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D
SoundSystem
- 游戏引擎中的声音系统 用directsound实现播放wav mp3 ogg 格式的声音文件-game engine with the voice system to achieve directsound broadcast wav mp3 ogg Lattice Type of audio files
snakegogo
- DIRECTX 7.0 游戏 VB 源码 主要涉及 DIRECTDRAW DIRECTSOUND-game VB main source involved DIRECTDRAW DIRECT SOUND
20074151782521
- < 绿林卫士>>是作者在97年,临近大学毕业的时候开发的,当时国内盛行红警,游戏开发行业才刚刚开始。虽然本游戏在98年初参加ENIX全球大赛获优胜奖,但很多设计思想还不成熟。不过对于想入门入门开发游戏的程序爱好者来说这是个不错的参考。 本游戏利用了当时刚推出的DirectX 2D和DirectSound技术。 由于动画太大,程序略去了Avi文件,请启动程序后按ESc键进入菜单。
DirectSound_Demo
- 该源码演示了如何使用directsound来编写音频解码器。适合初学者学习directsound的编程。-demonstration of how to use directsound to prepare audio decoder. For beginners learning directsound programming.