搜索资源列表
astar
- A星算法 A星算法\MSSCCPRJ.SCC A星算法\Form1.frm A星算法\工程1.vbp A星算法\Module1.bas A星算法\工程1.vbw A星算法\工程1.exe # # Files # 7 -A Star Algorithm A Algorithm MSSCCPRJ.SCCA Star Star Star Form1.frmA algorithm algorithm al
drawstar
- 画五角星,当鼠标移动到上面的时候指针会变形,可以用右键拖动,鼠标的中间滚轮可以控制五角星的缩放-Painted five-pointed star, when the mouse pointer will be a time when the above deformation, can be used right-drag the middle mouse wheel can control the zoom pentacle
a_star_pathfinder
- A*寻路算法,多个例子,包括Blitz Basic和Visual C++两个版本-A* routing algorithm, a number of examples, including the Blitz Basic and Visual C++ Two versions
Astar_8
- 通过A星算法解决8数码问题,可以输入初始值,给出解路径-Through the A Star algorithm to solve 8 digital issues, can enter the initial value, given the path solution
GameCarTerrain
- 一个j2me的3d游戏实例,很好的3d入门源码。-A j2me examples of 3d game, a good entry-source 3d.
star
- opengl美丽的星星,红色的星星。opengl初学,非常简单的代码。-opengl beautiful stars, red stars. opengl beginner, very simple code.
wei
- 导航算法中的A星算法的VC++简单实现(米字格来代表路点和路径)-Navigation algorithm A Star Algorithm VC simple to achieve (m grid to represent the way the word and path)
AStar
- 自己编写的最基本的A*算法,使用STL。虽然效率不高(实际应用中可以通过二叉堆或汇编语言编写关键代码,以提高效率)但是简单明了,可以直接看到A*算法的本质。通过鼠标左键和右键来控制起始点和目标点。-I have written the most basic A* algorithm, the use of STL. While efficiency is not high (the actual application can be b
mobi_Astar
- 经典的A点自动寻址算法A星算法演示,对游戏中的自动寻址,有一定的启发作用。-A classic point automatic addressing algorithm A Star algorithm demo for the game automatic addressing, to a certain extent inspired by the role.
StarTrek2008.07.27
- 一个用C#重写的1971年文字游戏:Star Trek 1971 Text Game -A used C# Rewritten in 1971 word games: Star Trek 1971 Text Game
star
- 关于A_star算法的程序,主要数据结构为最小堆栈,整个程序结构清晰,适合于学习与改进-A_star algorithm on the procedure, the main data structure for the smallest stack, the entire program structure clear, suitable for learning and improvement
star
- 使用双向链表实现的通讯录。我的课程设计。-The realization of the use of two-way contacts list. My curriculum design.
Star
- OpenGL绘制的星星程序,是一个凹多边形。-OpenGL rendering of the stars procedures, is a concave polygon.
AStart
- AStart寻路,老外的文档,本人收集整理。个人认为是目前最好的一份学习A星算法的资料。-Astart Wayfinding, foreign documents, I organize the collection. Personally think that the best are a study A Star algorithm information.
AStar
- vc2003实现的A星算法实例,可以编译执行。-A Star vc2003 algorithm realized example of the implementation can be compiled.
A-star
- A*算法的优化范例,使用BCB6.0编写的Windows程序,可以作为教学范例-A* algorithm optimization model can be used as teaching examples
Astar
- 一个写的不错的A星算法,进行了去锯齿处理做游戏寻路必备-A good write A Star algorithm, so the game must find the way
star
- 用openGL与VC++做得一个星空程序-With openGL with VC++ to do a Star program
a-star-algorithm
- A* path finding algorithm in Javascr ipt
YYGames
- 六款游戏源码,游戏名称如下 YYTetris - 七彩俄罗斯方块 ( a Tetris game ) YYPiano - 趣味钢琴 ( a music game ) YYFly - 打苍蝇 ( kill flies ) YYMatch - 连连看 ( a Match It game ) YYArena - 星际竞技场 ( Star Arena: a STG game ) YYSnake - 贪吃蛇 ( a Sna