文件名称:osg-Examples_ch
介绍说明--下载内容均来自于网络,请自行研究使用
OpenSceneGraph(简称OSG)使用OpenGL技术开发,是一套基于C++平台的应用程序接口(API),它让程序员能够更加快速、便捷地创建高性能、跨平台的交互式图形程序。它作为中间件(middleware)为应用软件提供了各种高级渲染特性,IO,以及空间结构组织函数。本资源提供了OSG的诸多实例,对于OSG编程有一定帮助。-OpenSceneGraph (referred to as OSG) using OpenGL technology development, is a based on C++ platform application programming interface (API), it allows programmers to quickly and easily create high-performance, cross-platform interactive graphics program. As middleware (middleware) for application software to provide a variety of advanced rendering features, IO, and the spatial structure of the organization function. This resource provides many examples of the OSG OSG programming help.
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下载文件列表
osg -王锐新书Examples\Examples
.....................\........\billboard
.....................\........\.........\billboard.cpp
.....................\........\.........\CMakeLists.txt
.....................\........\birdseye
.....................\........\........\birdseye.cpp
.....................\........\........\CMakeLists.txt
.....................\........\bitmap
.....................\........\......\bitmap.cpp
.....................\........\......\CMakeLists.txt
.....................\........\callback
.....................\........\........\callback.cpp
.....................\........\........\CMakeLists.txt
.....................\........\CMakeLists.txt
.....................\........\CMakeModules
.....................\........\............\CustomModules.cmake
.....................\........\............\FindOpenGL.cmake
.....................\........\............\Findosg.cmake
.....................\........\............\FindosgAnimation.cmake
.....................\........\............\FindosgDB.cmake
.....................\........\............\FindosgFX.cmake
.....................\........\............\FindosgGA.cmake
.....................\........\............\FindosgIntrospection.cmake
.....................\........\............\FindosgManipulator.cmake
.....................\........\............\FindosgParticle.cmake
.....................\........\............\FindosgShadow.cmake
.....................\........\............\FindosgSim.cmake
.....................\........\............\FindosgTerrain.cmake
.....................\........\............\FindosgText.cmake
.....................\........\............\FindosgUtil.cmake
.....................\........\............\FindosgViewer.cmake
.....................\........\............\FindosgVolume.cmake
.....................\........\............\FindosgWidget.cmake
.....................\........\data
.....................\........\....\0.JPG
.....................\........\....\1.JPG
.....................\........\....\2.JPG
.....................\........\....\3.JPG
.....................\........\....\4.JPG
.....................\........\....\5.JPG
.....................\........\....\6.JPG
.....................\........\....\7.JPG
.....................\........\....\8.JPG
.....................\........\....\9.JPG
.....................\........\....\axes.osg
.....................\........\....\bunny-high.ive
.....................\........\....\bunny-low.ive
.....................\........\....\bunny-mid.ive
.....................\........\....\cessna.osg
.....................\........\....\cessnafire.osg
.....................\........\....\clockface.jpg
.....................\........\....\CMakeLists.txt
.....................\........\....\cow.osg
.....................\........\....\glider.osg
.....................\........\....\house.ive
.....................\........\....\lz.osg
.....................\........\....\negx.jpg
.....................\........\....\negy.jpg
.....................\........\....\negz.jpg
.....................\........\....\osg128.png
.....................\........\....\osg256.png
.....................\........\....\osg64.png
.....................\........\....\posx.jpg
.....................\........\....\posy.jpg
.....................\........\....\posz.jpg
.....................\........\....\tree.rgba
.....................\........\....\wall.png
.....................\........\draggers
.....................\........\........\CMakeLists.txt
.....................\........\........\draggers.cpp
.....................\........\dynamic
.....................\........\.......\CMakeLists.txt
.....................\........\.......\dynamic.cpp
.....................\........\fade
.....................\........\....\CMakeLists.txt
.....................\........\....\fade.cpp
.....................\........\functor
.....................\........\.......\CMakeLists.txt
.....................\........\.......\functor.cpp
.....................\........\glsl
.....................\........\....\CMakeLists.txt
.....................\........\....\glsl.cpp
.........