文件名称:CH20.ZIP
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.31mb
- 下载次数:
- 0次
- 提 供 者:
- 张*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
opengl源代码,立方体旋转,纹理的使用-opengl source code, cube rotation, the use of texture
(系统自动生成,下载前可以参看下载内容)
下载文件列表
ch20\SimpEngine
....\..........\ambient.wav
....\..........\audio.cpp
....\..........\audio.h
....\..........\audiosystem.cpp
....\..........\audiosystem.h
....\..........\camera.cpp
....\..........\camera.h
....\..........\CANYON.MID
....\..........\engine.cpp
....\..........\engine.h
....\..........\entity.cpp
....\..........\entity.h
....\..........\font.cpp
....\..........\font.h
....\..........\ground.tga
....\..........\HiResTimer.h
....\..........\InputSystem.cpp
....\..........\InputSystem.h
....\..........\md2.cpp
....\..........\md2.h
....\..........\memory.log
....\..........\Models
....\..........\......\Ogro
....\..........\......\....\igdosh.pcx
....\..........\......\....\Ogro.txt
....\..........\......\....\Ogrobase.pcx
....\..........\......\....\Tris.MD2
....\..........\......\....\Weapon.md2
....\..........\......\....\Weapon.pcx
....\..........\......\Sodf8
....\..........\......\.....\Abarlith.pcx
....\..........\......\.....\SFOD8.txt
....\..........\......\.....\Tris.MD2
....\..........\......\.....\Weapon.md2
....\..........\......\.....\Weapon.PCX
....\..........\object.h
....\..........\oglwindow.cpp
....\..........\oglwindow.h
....\..........\simpengine.cpp
....\..........\SimpEngine.dsp
....\..........\SimpEngine.dsw
....\..........\SimpEngine.exe
....\..........\Sky.tga
....\..........\terrain.cpp
....\..........\terrain.h
....\..........\texture.cpp
....\..........\texture.h
....\..........\tree.h
....\..........\vector.h
....\..........\winmain.cpp
....\..........\world.cpp
....\..........\world.h
ch20
....\..........\ambient.wav
....\..........\audio.cpp
....\..........\audio.h
....\..........\audiosystem.cpp
....\..........\audiosystem.h
....\..........\camera.cpp
....\..........\camera.h
....\..........\CANYON.MID
....\..........\engine.cpp
....\..........\engine.h
....\..........\entity.cpp
....\..........\entity.h
....\..........\font.cpp
....\..........\font.h
....\..........\ground.tga
....\..........\HiResTimer.h
....\..........\InputSystem.cpp
....\..........\InputSystem.h
....\..........\md2.cpp
....\..........\md2.h
....\..........\memory.log
....\..........\Models
....\..........\......\Ogro
....\..........\......\....\igdosh.pcx
....\..........\......\....\Ogro.txt
....\..........\......\....\Ogrobase.pcx
....\..........\......\....\Tris.MD2
....\..........\......\....\Weapon.md2
....\..........\......\....\Weapon.pcx
....\..........\......\Sodf8
....\..........\......\.....\Abarlith.pcx
....\..........\......\.....\SFOD8.txt
....\..........\......\.....\Tris.MD2
....\..........\......\.....\Weapon.md2
....\..........\......\.....\Weapon.PCX
....\..........\object.h
....\..........\oglwindow.cpp
....\..........\oglwindow.h
....\..........\simpengine.cpp
....\..........\SimpEngine.dsp
....\..........\SimpEngine.dsw
....\..........\SimpEngine.exe
....\..........\Sky.tga
....\..........\terrain.cpp
....\..........\terrain.h
....\..........\texture.cpp
....\..........\texture.h
....\..........\tree.h
....\..........\vector.h
....\..........\winmain.cpp
....\..........\world.cpp
....\..........\world.h
ch20